Loopp/src/controller/guicontroller.cxx

138 lines
2.8 KiB
C++

/*
* Author: Harry van Haaren 2013
* harryhaaren@gmail.com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "guicontroller.hxx"
#include <iostream>
#include "../jack.hxx"
#include "../event.hxx"
#include "../gridlogic.hxx"
#include "../eventhandler.hxx"
extern Jack* jack;
LupppGUI::LupppGUI() :
Controller()
{
}
void LupppGUI::masterInputVol(float f)
{
EventMasterInputVol e( f );
writeToGuiRingbuffer( &e );
}
void LupppGUI::masterInputTo(int to,float f)
{
EventMasterInputTo e( (Event::INPUT_TO)to, f );
writeToGuiRingbuffer( &e );
}
void LupppGUI::masterInputToActive(int to,float f)
{
EventMasterInputToActive e( (Event::INPUT_TO)to, f );
writeToGuiRingbuffer( &e );
}
void LupppGUI::masterVolume(float f)
{
EventMasterVol e( f );
writeToGuiRingbuffer( &e );
}
void LupppGUI::masterReturnVolume(float f)
{
printf(" return %f ", f );
EventMasterReturn e( RETURN_MAIN, f );
writeToGuiRingbuffer( &e );
}
void LupppGUI::metronomeEnable(bool r)
{
EventMetronomeActive e( r );
writeToGuiRingbuffer( &e );
}
void LupppGUI::recordArm(int t, bool r)
{
EventTrackRecordArm e( t, r );
writeToGuiRingbuffer( &e );
}
void LupppGUI::trackSend(int t, int send, float r)
{
EventTrackSend e( t, static_cast<Event::SEND_TYPE>(send), r );
writeToGuiRingbuffer( &e );
}
void LupppGUI::specialScene(int t, int s)
{
EventGridSelectNewChosen e( t, s );
writeToGuiRingbuffer( &e );
}
void LupppGUI::trackSendActive(int t, int send, bool a)
{
EventTrackSendActive e( t, static_cast<Event::SEND_TYPE>(send), a );
writeToGuiRingbuffer( &e );
}
void LupppGUI::setSceneState(int t, int clip, GridLogic::State s)
{
EventGridState e( t, clip, s );
writeToGuiRingbuffer( &e );
}
void LupppGUI::launchScene( int scene )
{
EventGridLaunchScene e( scene );
writeToGuiRingbuffer( &e );
}
void LupppGUI::mute(int t, bool b)
{
}
void LupppGUI::tapTempo( bool b )
{
EventTimeTempoTap e(b);
writeToGuiRingbuffer( &e );
}
void LupppGUI::bpm(int bpm)
{
EventTimeBPM e(bpm);
writeToGuiRingbuffer( &e );
}
void LupppGUI::volume(int t, float f)
{
EventTrackVol e( t, f );
writeToGuiRingbuffer( &e );
}
void LupppGUI::progress(int t, int s, float f)
{
EventLooperProgress e( t, f );
writeToGuiRingbuffer( &e );
}