2020-06-14 00:29:58 +02:00
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extends KinematicBody
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const GRAVITY = 9.8
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2020-06-14 00:59:06 +02:00
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const JUMP_VELOCITY = 400
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2020-06-14 21:01:48 +02:00
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const WALK_VELOCITY = 700
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const AIR_CONTROL = 0.1
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2020-06-14 21:16:33 +02:00
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const WALK_ACCEL = 0.25
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2020-06-14 21:01:48 +02:00
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const WALK_DECEL = 0.1
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2020-06-14 00:29:58 +02:00
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2020-06-14 02:11:02 +02:00
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const MOUSE_SENSITIVITY = 1.0 / 300
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2020-06-14 02:07:37 +02:00
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onready var camera = $Camera
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2020-06-14 21:29:36 +02:00
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onready var debug = $Debug
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2020-06-14 02:07:37 +02:00
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2020-06-14 00:29:58 +02:00
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var velocity = Vector3.ZERO
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2020-06-14 00:38:15 +02:00
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var walkDirection = Vector2.ZERO
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2020-06-14 21:01:48 +02:00
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var walkDirInt = Vector2.ZERO
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2020-06-14 00:38:15 +02:00
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2020-06-14 00:29:58 +02:00
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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2020-06-14 00:38:15 +02:00
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func gravity():
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2020-06-14 21:23:10 +02:00
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if not is_on_floor():
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self.velocity.y -= GRAVITY
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2020-06-14 00:38:15 +02:00
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2020-06-14 01:46:37 +02:00
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remote func walk(direction: Vector2):
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var walkDirectionNormalized = direction.normalized()
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2020-06-14 01:39:42 +02:00
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#print("Player walkDirection: ", walkDirectionNormalized)
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2020-06-14 00:38:15 +02:00
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2020-06-14 01:37:44 +02:00
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var walkVelocity = WALK_VELOCITY * walkDirectionNormalized
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2020-06-14 21:16:33 +02:00
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var interpolation
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var currentVelocity = Vector2(- velocity.z, velocity.x)
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if walkVelocity.dot(currentVelocity) > 0:
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interpolation = WALK_ACCEL
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else:
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interpolation = WALK_DECEL
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2020-06-14 21:19:37 +02:00
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if not is_on_floor():
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interpolation *= AIR_CONTROL
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2020-06-14 21:16:33 +02:00
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debug.text = "Interpolation: " + String(interpolation)
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debug.text += "\nwalkVelocity: " + String(walkVelocity)
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debug.text += "\ncurrentVelocity: " + String(currentVelocity)
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2020-06-14 21:19:37 +02:00
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debug.text += "\nis_on_floor(): " + String(is_on_floor())
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2020-06-14 21:16:33 +02:00
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velocity.x = lerp(velocity.x, walkVelocity.y, interpolation)
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velocity.z = lerp(velocity.z, - walkVelocity.x, interpolation)
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2020-06-14 00:29:58 +02:00
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2020-06-14 01:05:03 +02:00
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remote func jump():
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2020-06-14 01:13:43 +02:00
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print("JUMP")
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2020-06-14 21:20:49 +02:00
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if is_on_floor():
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velocity.y = JUMP_VELOCITY
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2020-06-14 00:59:06 +02:00
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2020-06-14 02:11:02 +02:00
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remote func mouselook(rel):
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self.rotate_y(- rel.x * MOUSE_SENSITIVITY)
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2020-06-14 02:17:43 +02:00
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camera.rotation.x = clamp(camera.rotation.x-rel.y * MOUSE_SENSITIVITY, -PI/2, PI/2)
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2020-06-14 02:11:02 +02:00
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2020-06-14 00:29:58 +02:00
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func motion(delta):
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2020-06-14 21:50:07 +02:00
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self.move_and_slide(velocity.rotated(Vector3.UP, self.rotation.y) * delta, Vector3.UP, true)
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2020-06-14 01:05:03 +02:00
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2020-06-14 00:29:58 +02:00
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func _physics_process(delta):
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2020-06-14 00:38:15 +02:00
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gravity()
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2020-06-14 01:32:44 +02:00
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2020-06-14 01:41:51 +02:00
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rpc("walk", walkDirection)
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walk(walkDirection)
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2020-06-14 01:32:44 +02:00
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2020-06-14 00:29:58 +02:00
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motion(delta)
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2020-06-14 01:05:03 +02:00
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func _input(event):
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2020-06-14 01:32:44 +02:00
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#print(event)
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2020-06-14 02:07:37 +02:00
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# Moouselook
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if event is InputEventMouseMotion:
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2020-06-14 02:17:43 +02:00
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var rel = event.relative
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rpc("mouselook", rel)
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2020-06-14 02:11:02 +02:00
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mouselook(rel)
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2020-06-14 02:07:37 +02:00
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# Jump
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2020-06-14 01:05:03 +02:00
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if event.is_action_pressed("MoveJump"):
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2020-06-14 01:13:43 +02:00
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rpc("jump")
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2020-06-14 01:05:03 +02:00
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jump()
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2020-06-14 01:32:44 +02:00
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2020-06-14 02:07:37 +02:00
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# Walk
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2020-06-14 01:32:44 +02:00
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if event.is_action_pressed("MoveForward"):
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walkDirection.x += 1
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if event.is_action_pressed("MoveBack"):
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walkDirection.x -= 1
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if event.is_action_pressed("MoveRight"):
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walkDirection.y += 1
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if event.is_action_pressed("MoveLeft"):
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walkDirection.y -= 1
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if event.is_action_released("MoveForward"):
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walkDirection.x += -1
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if event.is_action_released("MoveBack"):
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walkDirection.x -= -1
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if event.is_action_released("MoveRight"):
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walkDirection.y += -1
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if event.is_action_released("MoveLeft"):
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walkDirection.y -= -1
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2020-06-14 01:05:03 +02:00
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2020-06-14 00:29:58 +02:00
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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