forked from unfa/liblast
Tweaks to the rocket launcher
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5dbc840ef4
commit
02d0bee09c
4 changed files with 16 additions and 13 deletions
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@ -2,11 +2,10 @@ extends Node3D
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@export var hit_effect_scene : PackedScene
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@export var speed : float
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@export var damage : int
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var damage : int
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var source_position : Vector3
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var player
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var noise = OpenSimplexNoise.new()
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var time := 0.0
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#var active := true
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@ -29,11 +28,6 @@ func _ready():
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halo.mesh.surface_set_material(0, halo_material)
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#$OmniLight3D/Smoke.emitting = true
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noise.octaves = 2
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noise.persistence = 0.8
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noise.period = 16
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noise.seed = randi()
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func _physics_process(delta):
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#constant_linear_velocity = Vector3(1, 0, 0)
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translate_object_local(Vector3.FORWARD * speed * delta)
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@ -50,7 +44,6 @@ func _process(delta):
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$OmniLight3D.light_energy = 3 + flicker /2
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halo.mesh.size = Vector2.ONE * 1.5 + Vector2(flicker, flicker) / 16
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var space_state = get_world_3d().direct_space_state
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var physics_ray_query_parameters_3d = PhysicsRayQueryParameters3D.new()
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physics_ray_query_parameters_3d.from = halo.global_transform.origin
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@ -71,11 +64,10 @@ func _process(delta):
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ray_previously = false
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if halo.visible:
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var fade = 1 - clamp((physics_ray_query_parameters_3d.from.distance_squared_to(physics_ray_query_parameters_3d.to) / 1000 ), 0, 1)
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var fade = 1 - clamp(pow(physics_ray_query_parameters_3d.from.distance_to(physics_ray_query_parameters_3d.to), 1.5) / 800, 0, 1)
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#print(fade)
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halo.mesh.surface_get_material(0)["albedo_color"] = halo_color * fade
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func give_damage(target: Node, hit_position: Vector3, hit_normal: Vector3, damage: int, source_position: Vector3, type: Globals.DamageType, push: float):
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if target.has_method(&'take_damage'): # we've hit a player or something else - the ywill handle everything like effects etc.
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target.rpc(&'take_damage',get_multiplayer_authority(), hit_position, hit_normal, damage, source_position, type, push)
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@ -108,6 +100,7 @@ func _on_Area3D_body_entered(body):
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$Area3D.queue_free()
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$Rocket.queue_free()
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$Timer2.start()
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$AmbientSound.stop()
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func _on_Timer_timeout():
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queue_free()
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@ -1,9 +1,10 @@
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[gd_scene load_steps=17 format=3 uid="uid://bt0lppumya6fv"]
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[gd_scene load_steps=18 format=3 uid="uid://bt0lppumya6fv"]
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[ext_resource type="Script" path="res://Assets/Weapons/Projectile.gd" id="1_3ywpo"]
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[ext_resource type="PackedScene" uid="uid://wvxhewre31mo" path="res://Assets/Effects/ImpactExplosion.tscn" id="2_1tben"]
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[ext_resource type="PackedScene" uid="uid://db4ibhxmrgqny" path="res://Assets/Weapons/RocketLauncher/Rocket.gltf" id="3_wqrr6"]
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[ext_resource type="Texture2D" uid="uid://pnh872qjk0oy" path="res://Assets/Effects/Flame.png" id="4_aitcu"]
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[ext_resource type="AudioStream" uid="uid://bmjh522fpxeee" path="res://Assets/SFX/Player_Jetpack.wav" id="5_v5pxv"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_qjk68"]
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radius = 0.0853144
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@ -97,7 +98,6 @@ material = SubResource( "StandardMaterial3D_yhx2h" )
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script = ExtResource( "1_3ywpo" )
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hit_effect_scene = ExtResource( "2_1tben" )
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speed = 35.0
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damage = 75
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halo_color = Color(1, 0.529412, 0.270588, 1)
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[node name="Rocket" parent="." instance=ExtResource( "3_wqrr6" )]
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@ -161,6 +161,15 @@ autostart = true
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wait_time = 2.0
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one_shot = true
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[node name="AmbientSound" type="AudioStreamPlayer3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00287104, 0.0138369, -0.0329528)
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stream = ExtResource( "5_v5pxv" )
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unit_db = -8.0
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unit_size = 4.0
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max_db = 0.0
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pitch_scale = 1.95
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autoplay = true
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[connection signal="body_entered" from="Area3D" to="." method="_on_Area3D_body_entered"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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[connection signal="timeout" from="Timer2" to="." method="_on_Timer2_timeout"]
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@ -10,7 +10,7 @@
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[node name="Weapon" instance=ExtResource( "1_x28sf" )]
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weapon_type = 1
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projectile_or_tracer_scene = ExtResource( "2_xwyny" )
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weapon_damage = 125
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weapon_damage = 50
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[node name="RocketLauncher" parent="." index="0" instance=ExtResource( "2_a04bi" )]
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@ -120,6 +120,7 @@ var spread = spread_min
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projectile_instance.global_transform = muzzle.global_transform.looking_at(to)
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projectile_instance.source_position = player.global_transform.origin
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projectile_instance.player = player
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projectile_instance.damage = weapon_damage
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#projectile_instance.get_node("RayCast3D").add_exception(player)
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#projectile_instance.rotate_x(PI/2)
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get_tree().root.add_child(projectile_instance)
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