Tweaking muzzle flash

This commit is contained in:
unfa 2021-06-18 02:49:59 +02:00
parent 7de4dfb580
commit 6a280cc0ba
2 changed files with 16 additions and 11 deletions

View file

@ -31,6 +31,6 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/size_limit=256
process/size_limit=128
detect_3d/compress_to=0
svg/scale=1.0

View file

@ -5,28 +5,31 @@
[ext_resource path="res://Assets/Weapons/VFX/Flash.png" type="Texture2D" id=3]
[sub_resource type="Gradient" id=1]
offsets = PackedFloat32Array( 0, 0.105072, 0.485507, 1 )
colors = PackedColorArray( 1, 1, 1, 1, 1, 0.935276, 0.740205, 1, 1, 0.841919, 0.421875, 1, 0, 0, 0, 1 )
offsets = PackedFloat32Array( 0.00362319, 0.148551, 0.34058, 0.630435, 1 )
colors = PackedColorArray( 0, 0, 0, 1, 0.921875, 0.903307, 0.80304, 1, 0.867188, 0.723618, 0.342133, 1, 0.382812, 0.302671, 0.0897217, 1, 0, 0, 0, 1 )
[sub_resource type="GradientTexture" id=2]
gradient = SubResource( 1 )
width = 64
[sub_resource type="Curve" id=3]
_data = [ Vector2( 0, 0 ), 0.0, 14.3675, 0, 0, Vector2( 0.214047, 0.990909 ), -0.869818, -0.869818, 0, 0, Vector2( 1, 0 ), -0.290291, 0.0, 0, 0 ]
_data = [ Vector2( 0, 0 ), 0.0, 9.39008, 0, 0, Vector2( 0.120401, 0.645455 ), 0.649118, 0.649118, 0, 0, Vector2( 1, 0.990909 ), -0.0393939, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=4]
curve = SubResource( 3 )
[sub_resource type="ParticlesMaterial" id=5]
lifetime_randomness = 0.01
particle_flag_rotate_y = true
direction = Vector3( -1, 0, 0 )
spread = 15.0
spread = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 7.0
initial_velocity_random = 0.5
damping = 4.0
initial_velocity = 16.0
initial_velocity_random = 0.9
angular_velocity = 15.0
angle = 360.0
angle_random = 1.0
scale_random = 0.2
scale_curve = SubResource( 4 )
color_ramp = SubResource( 2 )
anim_offset = 1.0
@ -37,6 +40,7 @@ attractor_interaction_enabled = false
blend_mode = 1
shading_mode = 0
vertex_color_use_as_albedo = true
albedo_color = Color( 1, 1, 1, 0.196078 )
albedo_texture = ExtResource( 3 )
billboard_mode = 3
particles_anim_h_frames = 2
@ -45,7 +49,7 @@ particles_anim_loop = false
[sub_resource type="QuadMesh" id=7]
material = SubResource( 6 )
size = Vector2( 0.5, 0.5 )
size = Vector2( 0.6, 0.6 )
[node name="Weapon" type="Node3D"]
script = ExtResource( 2 )
@ -61,10 +65,11 @@ script = null
[node name="Particles" type="GPUParticles3D" parent="Flash"]
transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.340809, 0.124171, 0 )
emitting = false
amount = 12
lifetime = 0.2
amount = 16
lifetime = 0.15
one_shot = true
explosiveness = 1.0
fixed_fps = 60
process_material = SubResource( 5 )
draw_pass_1 = SubResource( 7 )
script = null