forked from unfa/liblast
Merge with Unfa
commit
79b6821ec1
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@ -40,6 +40,10 @@ depth = 12.0
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[node name="Player" type="KinematicBody" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 12.2035, 0 )
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script = ExtResource( 1 )
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[node name="Camera" type="Camera" parent="Player"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.70316, -0.0651628 )
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[node name="CollisionShape" type="CollisionShape" parent="Player"]
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 )
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@ -49,6 +53,3 @@ shape = SubResource( 3 )
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 )
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mesh = SubResource( 4 )
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material/0 = null
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[node name="Camera" type="Camera" parent="."]
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transform = Transform( 1, 0, 0, 0, 0.750734, 0.660605, 0, -0.660605, 0.750734, 0, 17.0162, 15.1792 )
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@ -0,0 +1,30 @@
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extends KinematicBody
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const GRAVITY = 9.8
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var velocity = Vector3.ZERO
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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func gravity(delta):
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self.velocity.y -= GRAVITY * delta
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func motion(delta):
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self.move_and_slide(velocity, Vector3.UP)
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#rpc("move_and_slide", velocity, Vector3.UP)
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func _physics_process(delta):
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gravity(delta)
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motion(delta)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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