forked from unfa/liblast
Player walk direction
parent
71c5d60dfe
commit
ad7bf888bb
11
Player.gd
11
Player.gd
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@ -16,7 +16,16 @@ func gravity():
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func walk():
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func walk():
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walkDirection = Vector2.ZERO
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walkDirection = Vector2.ZERO
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#if input
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if Input.is_action_pressed("MoveForward"):
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walkDirection.x += 1
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if Input.is_action_pressed("MoveBack"):
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walkDirection.x -= 1
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if Input.is_action_pressed("MoveRight"):
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walkDirection.y += 1
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if Input.is_action_pressed("MoveLeft"):
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walkDirection.y -= 1
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print("Player walkDirection: ", walkDirection)
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func motion(delta):
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func motion(delta):
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self.move_and_slide(velocity * delta, Vector3.UP)
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self.move_and_slide(velocity * delta, Vector3.UP)
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