Fixed light color in DM1

This commit is contained in:
unfa 2022-01-01 19:12:31 +01:00
parent ddad08e457
commit f69d594643

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=36 format=3 uid="uid://b7txmrrvh1q4e"]
[gd_scene load_steps=36 format=3 uid="uid://dm18jgmxy1b78"]
[ext_resource type="PackedScene" uid="uid://cbh6i7mi0aqjs" path="res://Map.tscn" id="1_5amr5"]
[ext_resource type="PackedScene" uid="uid://k4alrsehhfbc" path="res://Assets/Maps/DM1/DM1.glb" id="2_ov63e"]
@ -364,7 +364,6 @@ surface_material_override/0 = ExtResource( "12_mxexg" )
[node name="Collision" parent="Geometry/DM1" index="32"]
visible = false
surface_material_override/0 = null
[node name="StaticBody3D" type="StaticBody3D" parent="Geometry" index="2"]
transform = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, 39.7, -18.5, 8)
@ -461,6 +460,8 @@ light_projector = ExtResource( "3_yx2bu" )
shadow_enabled = true
omni_range = 65.0
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="Lights/Energy" index="0"]
[node name="SpotLight3D3" type="SpotLight3D" parent="Lights" index="7"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -1, -18, -30)
light_energy = 15.0