forked from unfa/liblast
Fixed light color in DM1
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ddad08e457
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f69d594643
1 changed files with 3 additions and 2 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=36 format=3 uid="uid://b7txmrrvh1q4e"]
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[gd_scene load_steps=36 format=3 uid="uid://dm18jgmxy1b78"]
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[ext_resource type="PackedScene" uid="uid://cbh6i7mi0aqjs" path="res://Map.tscn" id="1_5amr5"]
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[ext_resource type="PackedScene" uid="uid://k4alrsehhfbc" path="res://Assets/Maps/DM1/DM1.glb" id="2_ov63e"]
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@ -364,7 +364,6 @@ surface_material_override/0 = ExtResource( "12_mxexg" )
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[node name="Collision" parent="Geometry/DM1" index="32"]
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visible = false
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surface_material_override/0 = null
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[node name="StaticBody3D" type="StaticBody3D" parent="Geometry" index="2"]
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transform = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, 39.7, -18.5, 8)
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@ -461,6 +460,8 @@ light_projector = ExtResource( "3_yx2bu" )
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shadow_enabled = true
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omni_range = 65.0
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[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="Lights/Energy" index="0"]
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[node name="SpotLight3D3" type="SpotLight3D" parent="Lights" index="7"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -1, -18, -30)
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light_energy = 15.0
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