Temporarily disabled SoundPlayer's logic in favor of a single-sound playback until Godot not bundling sounds in game exports is fixed

This commit is contained in:
unfa 2021-09-24 23:03:45 +02:00
parent 35086b6373
commit f837559cd1
8 changed files with 17 additions and 7 deletions

View file

@ -110,6 +110,11 @@ func pick_random():
return randi() % len(clips)
@rpc(sync, reliable) func play():
# temporary
$AudioStreamPlayer3D.play()
return # the functionality fo this node is disabled until the Godot not bundling wave files in exports issue is solved
var player = voices[voice]
voice = (voice + 1) % voices.size()

View file

@ -1,9 +1,10 @@
[gd_scene load_steps=16 format=3 uid="uid://egphnvwk6cg"]
[gd_scene load_steps=17 format=3 uid="uid://egphnvwk6cg"]
[ext_resource type="Script" path="res://Assets/Effects/Impact.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://cguy76rs8e220" path="res://Assets/Effects/Flame.png" id="2"]
[ext_resource type="Shader" path="res://Assets/Effects/ImpactBlood.gdshader" id="3_4p01j"]
[ext_resource type="PackedScene" uid="uid://c5cwnfuw4go1b" path="res://Assets/Audio/SoundPlayer.tscn" id="3_ftpj2"]
[ext_resource type="AudioStream" uid="uid://jimj50xmfbts" path="res://Assets/SFX/Weapons_BulletHitPlayer_01.wav" id="5_0lku5"]
[ext_resource type="Texture2D" uid="uid://th4fli1vgo1a" path="res://Assets/Decals/Blood/BloodSplash_albedo.png" id="5_koq4p"]
[ext_resource type="Texture2D" uid="uid://pobhi2vhmdpc" path="res://Assets/Decals/Blood/BloodSplash_normal.png" id="6_ak8en"]
[ext_resource type="Texture2D" uid="uid://bosf0mht2450i" path="res://Assets/Decals/Blood/BloodSplash_orm.png" id="7_b0035"]
@ -187,6 +188,7 @@ AutoPlay = true
RandomizePitch = 0.3
[node name="AudioStreamPlayer3D" parent="SoundPlayer" index="0"]
stream = ExtResource( "5_0lku5" )
unit_db = -3.0
unit_size = 2.0

View file

@ -1,8 +1,9 @@
[gd_scene load_steps=17 format=3 uid="uid://d1yx12uryxl26"]
[gd_scene load_steps=18 format=3 uid="uid://d1yx12uryxl26"]
[ext_resource type="Script" path="res://Assets/Effects/Impact.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://cguy76rs8e220" path="res://Assets/Effects/Flame.png" id="2"]
[ext_resource type="PackedScene" uid="uid://c5cwnfuw4go1b" path="res://Assets/Audio/SoundPlayer.tscn" id="3_oh3bk"]
[ext_resource type="AudioStream" uid="uid://e6h2bvb51xun" path="res://Assets/SFX/Weapons_BulletHitWall_05.wav" id="4_5a6ll"]
[ext_resource type="Texture2D" uid="uid://cb584onhet4nd" path="res://Assets/Decals/BulletHits/BulletHitConcrete_albedo.png" id="4_6wvg3"]
[ext_resource type="Texture2D" uid="uid://bs08bclmrvacp" path="res://Assets/Decals/BulletHits/BulletHitConcrete_normal.png" id="5_fr6k3"]
[ext_resource type="Texture2D" uid="uid://ddncj1g0e27m8" path="res://Assets/Decals/BulletHits/BulletHitConcrete_orm.png" id="6_0nm8w"]
@ -252,6 +253,7 @@ AutoPlay = true
RandomizePitch = 0.1
[node name="AudioStreamPlayer3D" parent="SoundPlayer" index="0"]
stream = ExtResource( "4_5a6ll" )
unit_db = -8.0
unit_size = 2.0

View file

@ -1 +0,0 @@
/data/Projects/Games/Liblast/Game/Assets/SFX/Weapons_Handgun_Shot_01_B.wav

View file

@ -1 +0,0 @@
/data/Projects/Games/Liblast/Game/Assets/SFX/Weapons_Handgun_Shot_02_B.wav

View file

@ -1 +0,0 @@
/data/Projects/Games/Liblast/Game/Assets/SFX/Weapons_Handgun_Shot_03_B.wav

View file

@ -1,9 +1,10 @@
[gd_scene load_steps=24 format=3 uid="uid://dfwe3bvh8lbbp"]
[gd_scene load_steps=25 format=3 uid="uid://dfwe3bvh8lbbp"]
[ext_resource type="PackedScene" uid="uid://b6aa41e8u5cxi" path="res://Assets/Weapons/Handgun/Casing.gltf" id="1"]
[ext_resource type="Script" path="res://Assets/Weapons/Handgun/Casing.gd" id="1_kwgjj"]
[ext_resource type="PackedScene" uid="uid://c5cwnfuw4go1b" path="res://Assets/Audio/SoundPlayer.tscn" id="3_47hc3"]
[ext_resource type="Texture2D" uid="uid://cguy76rs8e220" path="res://Assets/Effects/Flame.png" id="4_p6m1d"]
[ext_resource type="AudioStream" uid="uid://d2siwe07rwepl" path="res://Assets/SFX/Weapons_Handgun_Casing_01.wav" id="4_qmv6c"]
[sub_resource type="CylinderShape3D" id="2"]
radius = 0.079499
@ -268,6 +269,7 @@ RandomizePitch = 0.01
Voice_Count = 2
[node name="AudioStreamPlayer3D" parent="Sound" index="0"]
stream = ExtResource( "4_qmv6c" )
unit_db = -12.0
unit_size = 2.0
max_db = -3.0

View file

@ -1,8 +1,9 @@
[gd_scene load_steps=5 format=3 uid="uid://bemrov0tiy08n"]
[gd_scene load_steps=6 format=3 uid="uid://bemrov0tiy08n"]
[ext_resource type="PackedScene" uid="uid://bci2qnohg76xa" path="res://Assets/Weapons/Handgun/Handgun.gltf" id="1"]
[ext_resource type="Script" path="res://Assets/Weapons/Weapon.gd" id="2"]
[ext_resource type="PackedScene" uid="uid://c5cwnfuw4go1b" path="res://Assets/Audio/SoundPlayer.tscn" id="3_q0xp7"]
[ext_resource type="AudioStream" uid="uid://cw01fxbftb6m2" path="res://Assets/SFX/Weapons_Handgun_Shot_01_B.wav" id="4_4ao2c"]
[sub_resource type="Animation" id="1"]
resource_name = "Default"
@ -62,6 +63,7 @@ SoundClip = "res://Assets/SFX/Weapons_HandgunShot_01.wav"
Voice_Count = 2
[node name="AudioStreamPlayer3D" parent="Handgun/SFX/Shoot" index="0"]
stream = ExtResource( "4_4ao2c" )
unit_db = 8.0
unit_size = 8.0
max_db = 6.0