unfa
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23e7b0c8aa
|
Tweaked shell casing ejection, sound and collision
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2021-09-21 23:06:56 +02:00 |
unfa
|
36343d2d92
|
Changed what is called via rpc on death. Now die() is called via rpc on all instances of Player's node, instead of previously destroy_player() being called this way for ma single die() call on a killer's local Player puppet
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2021-09-19 20:51:47 +02:00 |
unfa
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614d6a3b80
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Fixed bad shading on Handgun, subdivided the hand geometry, fixed shell casing ejection angle and orientation
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2021-09-17 21:22:37 +02:00 |
unfa
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70f24ce4e7
|
Updated networking code to new Godot 4 version. Removed unused code in Player.gd and cleaned up commented garbage
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2021-09-17 01:32:00 +02:00 |
unfa
|
428188488d
|
Fixed AudioPlayer's file path parsing trouble. Twekaed sound playback parameters (volume, attenuation).
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2021-09-12 03:48:39 +02:00 |
unfa
|
d1b8b5eb6b
|
Fixed SoundPlayer, implemented handgun shoot sound
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2021-09-12 03:03:52 +02:00 |
unfa
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a6a181049a
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Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
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2021-09-12 01:50:12 +02:00 |
unfa
|
bef8e92398
|
Implemented score, rank and lead/gap HUD display
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2021-09-11 16:35:37 +02:00 |
unfa
|
55fe11328a
|
Jetpack. Fixed players not dying and health not resetting on respawn.
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2021-09-11 14:35:07 +02:00 |
unfa
|
cb45568ffc
|
Fixed the deluge of RPC errors. Fixed VFX instancing error. Updated some scenes to new format.
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2021-09-10 02:04:27 +02:00 |
unfa
|
68f50d1493
|
Renamed particle effects, added Gibs
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2021-09-08 23:25:52 +02:00 |
unfa
|
2d42cfe763
|
Missing shell casing script, fixed particle effects, moved muzzle flash effect to Effects
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2021-09-08 22:00:32 +02:00 |
unfa
|
cbf16c9968
|
Fixed networking signals and weapon.gd rpc settings
|
2021-09-04 23:58:47 +02:00 |
unfa
|
cab608df5c
|
Started update to new netwroking code.
|
2021-09-04 22:37:13 +02:00 |
unfa
|
1a2bf9f11a
|
Fixed player data being messed up with respawns.
|
2021-08-29 22:47:40 +02:00 |
unfa
|
bd2de8adb8
|
Implemented death and respawning (no delay)
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2021-08-29 20:32:46 +02:00 |
unfa
|
f36e358ab8
|
Damage is now properly propagated to all peers.
|
2021-08-29 14:03:19 +02:00 |
unfa
|
740bd67fea
|
Fixed multiplied shooting
|
2021-08-25 12:03:35 +02:00 |
unfa
|
c5286fa173
|
Added light to wall impact and fixed error on shooting nothing.
|
2021-08-24 20:56:29 +02:00 |
unfa
|
c3226364f3
|
Started implementing actual shooting and damage, added placeholder particle effects
|
2021-08-23 01:57:47 +02:00 |
unfa
|
595ff48d05
|
Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail.
|
2021-07-26 20:51:54 +02:00 |
unfa
|
7dfd455e2d
|
Moved UI assets to their own folder, updted the code for new version of Godot.
|
2021-07-12 22:40:23 +02:00 |
unfa
|
0d1d2c86ea
|
Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
|
2021-07-04 21:50:13 +02:00 |
unfa
|
79fd57c344
|
Removed GPU particles from Weapon.tscn due to them being broken in Godot at the time
|
2021-07-01 13:53:05 +02:00 |
unfa
|
7de4dfb580
|
Remote weapon firing
|
2021-06-18 02:36:20 +02:00 |
unfa
|
541b9e26f9
|
Added text muzzle flash.
|
2021-06-18 02:14:02 +02:00 |
unfa
|
df17620149
|
Added Player-Weapon trigger API
|
2021-06-18 01:43:10 +02:00 |
unfa
|
0a6846af9e
|
Renamed GrenadeLauncher, added it into the Player. Tried fixing errors.
|
2021-04-04 23:25:11 +02:00 |
unfa
|
9391eabbc5
|
Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering.
|
2021-04-02 02:08:07 +02:00 |
tokc
|
c4c1e243f9
|
Remove unused class name.
|
2021-03-31 12:05:35 +02:00 |
tokc
|
f648e162fe
|
Use class name for type check since it is available.
|
2021-03-31 11:51:25 +02:00 |
unfa
|
e74480bd15
|
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
|
2021-03-30 22:14:01 +02:00 |