unfa
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a53f0c8f48
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New blood particles.
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2021-10-24 17:23:33 +02:00 |
unfa
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a9b2cfcfd7
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Added player pain moan on hit, used Animation Player to randomize sounds, also recorded some extra groans for the future
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2021-09-29 14:08:46 +02:00 |
unfa
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c59e5110a5
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New crosshair design.
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2021-09-28 00:35:02 +02:00 |
unfa
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54f08d66d9
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Added a chat sound effect.
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2021-09-26 02:26:13 +02:00 |
unfa
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dc80e15129
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Added a different focus banner fro typing in chat. Fixed player name changes not being updated min-game
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2021-09-26 02:18:51 +02:00 |
unfa
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5ceaccead1
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Added "Focus Banner" - a billboard indicating if players are AFK. Shows up after aiming on them to not reveal invisible players.
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2021-09-26 00:46:34 +02:00 |
unfa
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dd47c8d965
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Added Player Spawn sound effect
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2021-09-25 19:03:38 +02:00 |
unfa
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5bc7c67b8f
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Implemented announcer lines: victory, defeat, payback
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2021-09-25 17:36:15 +02:00 |
unfa
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5ab6fa49ce
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Added more announcer lines
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2021-09-25 15:45:01 +02:00 |
unfa
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a4d81eab8e
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Added the announcer source files from the announcer branch
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2021-09-24 23:42:35 +02:00 |
unfa
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35086b6373
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Implemented blood decals and bullet hit decals.
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2021-09-24 04:46:39 +02:00 |
unfa
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23e7b0c8aa
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Tweaked shell casing ejection, sound and collision
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2021-09-21 23:06:56 +02:00 |
unfa
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99bb1bec2b
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Added puddles to test decals
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2021-09-21 02:05:20 +02:00 |
unfa
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614d6a3b80
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Fixed bad shading on Handgun, subdivided the hand geometry, fixed shell casing ejection angle and orientation
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2021-09-17 21:22:37 +02:00 |
unfa
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b11b83f918
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Material Maker source for Blood Splat (Spray VFX
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2021-09-17 00:43:26 +02:00 |
unfa
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c33ee1d016
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Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker.
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2021-09-13 01:10:22 +02:00 |
unfa
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8585858ce9
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Some changed Ardour files
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2021-09-12 13:37:09 +02:00 |
unfa
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7e1bbaae63
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Diversified shell casing sounds wuith a bit of variation.
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2021-09-12 04:14:05 +02:00 |
unfa
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66586e1546
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Added layered Handgun shots. Porting SoundPlayer from legacy.
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2021-09-12 02:34:08 +02:00 |
unfa
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a6a181049a
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Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
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2021-09-12 01:50:12 +02:00 |
unfa
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6771149203
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Added sound effects and updated their sources
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2021-09-12 01:48:22 +02:00 |
unfa
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4f9e5f294f
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Finished basic gibs implementation.
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2021-09-08 23:28:54 +02:00 |
unfa
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ec2d0acdd2
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Updated DM1 with textures.
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2021-07-16 02:14:05 +02:00 |
unfa
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7dfd455e2d
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Moved UI assets to their own folder, updted the code for new version of Godot.
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2021-07-12 22:40:23 +02:00 |
unfa
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0d1d2c86ea
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Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
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2021-07-04 21:50:13 +02:00 |
unfa
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6a7cd37613
|
Flame texture and typing icon
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2021-06-21 13:51:42 +02:00 |
unfa
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dedcc92787
|
VFX -> Effects
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2021-06-18 13:13:49 +02:00 |
unfa
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5b264706ce
|
Testing good vs bad texture in Muzzle Flash
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2021-06-18 13:05:23 +02:00 |
unfa
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1e1c5afed2
|
Added Muzzle Flash to Weapon
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2021-06-18 01:44:08 +02:00 |
unfa
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4bc03de495
|
Fixed BeerCan model. Normal Map has to be 8-bit and mesh tangents need to be exporeted in GLTF.
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2021-06-14 14:06:17 +02:00 |
unfa
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2ef705c4fd
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Fixed Vignette (but still crashes GPU), fixed camera fov on zoom
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2021-05-22 18:52:29 +02:00 |
unfa
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860478b09c
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Implemented camera zooming (Z key). Added vignette but it crashes GPU.
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2021-05-22 18:08:26 +02:00 |
unfa
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c4cf1d789a
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Added aRdem's Village and dev textures
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2021-05-21 23:20:44 +02:00 |
unfa
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1f519b5928
|
Updated BeerCan.
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2021-05-21 22:35:44 +02:00 |
unfa
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bc9f856e8d
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Beer can with a pacifier.
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2021-05-21 22:17:38 +02:00 |
unfa
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99ba374f35
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Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies.
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2021-05-19 21:29:09 +02:00 |
unfa
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0e65304b8e
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Basic crosshair design
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2021-05-19 14:40:49 +02:00 |
unfa
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ce2d337256
|
Updated grenade model, textures and scene.
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2021-05-05 23:03:42 +02:00 |
unfa
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b85c82f3cf
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Updated GrenadeLauncher and Grenade source .blend files.
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2021-05-03 01:03:45 +02:00 |
unfa
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9f44d6fc57
|
Updated Grenade model.
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2021-05-03 00:41:25 +02:00 |
unfa
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39a0f9e265
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Created Grenade model
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2021-05-03 00:22:10 +02:00 |
unfa
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ae5dd93ed7
|
Nice looking bullet holes for concrete walls.
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2021-04-14 22:44:10 +02:00 |
unfa
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9fb3da561c
|
Added secondary shell casing drop sound - created for a video tutorial.
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2021-04-11 20:55:00 +02:00 |
unfa
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7316ea12c2
|
Created the layered gunshot asset.
|
2021-04-05 03:52:58 +02:00 |
unfa
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a505392644
|
Missing Ardour session plug-in states.
|
2021-04-04 22:58:17 +02:00 |
unfa
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78c2429f9e
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Changed Fridge ambient sound to a generic ambient called BuzzAndHum.
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2021-04-04 22:01:50 +02:00 |
unfa
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9391eabbc5
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Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering.
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2021-04-02 02:08:07 +02:00 |
unfa
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e74480bd15
|
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
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2021-03-30 22:14:01 +02:00 |