unfa
6efbea44c7
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-12-25 23:02:11 +01:00
unfa
e94d5e3fd4
Created 18 development materials in Godot and Blender using the same textures.
2021-12-25 23:01:21 +01:00
nebunez
72ece14ed1
reset motion velocity on spawn
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Fixes #118
2021-12-25 01:49:41 -05:00
unfa
2df250c3a3
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
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Reverted texture compression change as the hedless mode bug is fixed
Added a server message that should be sent to joining clients
Added hotkeys P and C for "Play" and "Connect" buttons. You can now connect to the last used server by typing "PCC" after the game starts.
Changed UI layout to facilitate engine change, added a margin.
2021-12-23 14:53:59 +01:00
unfa
eb635044b8
Made default 2D Texture encoding VRAM_UNCOMPRESSED to mitigate the headless mode bug
2021-12-19 23:16:06 +01:00
unfa
db70241f50
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
2021-12-19 23:14:07 +01:00
unfa
407b512889
Made the game mute itself automatically when loosing focus
2021-12-19 23:11:24 +01:00
unfa
32a7aba47c
Implemented player land sound
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Also added option to remotely set unit_db on SoundPlayer
Removed debug prints in WindSFX and Player
2021-12-18 17:05:48 +01:00
unfa
4579bf5743
Updated AFK icons and implemented AWAY focus state
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Colored the focus banners to make them more easy to identify at first glance
2021-12-18 14:45:32 +01:00
unfa
7f40d324a6
Added FPS=5 limit when the game window is not active.
2021-12-18 14:26:22 +01:00
unfa
9c6dc9948a
Implemented audio mute function with hotkey "m" and icon in top right corner
2021-12-18 14:18:16 +01:00
unfa
a0626116f9
Improved WindSFX
2021-12-18 14:17:33 +01:00
unfa
9c5a0abbce
Updated WindSFX
2021-12-18 13:42:55 +01:00
unfa
f68b72c840
Implemented wind noise played when players move fast
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It's modulated with volume and a resonant lowpass filter all mapped using curves to produce pleasing results
2021-12-16 01:43:05 +01:00
unfa
bceafb74da
Implemented 3D rendering scaling (up/downscaling)
2021-12-16 00:10:04 +01:00
unfa
5b584aedb3
Added DM1 in a very basic form using the new map template.
2021-12-08 22:44:19 +01:00
unfa
c18d047ca8
Created 2 test maps based on the template to develop map selection
2021-12-06 23:44:11 +01:00
unfa
c6403788e8
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-12-06 23:28:20 +01:00
unfa
13e5d062a7
New layout of collision layers and updated the map template
2021-12-06 23:27:33 +01:00
unfa
e132eb4027
Added version to .gitignore
2021-12-06 23:26:03 +01:00
Jan Heemstra
e1e022d5e2
Added suicide button
2021-12-06 23:15:01 +01:00
unfa
94695f99e4
Basic Map template
2021-12-06 22:36:19 +01:00
unfa
d9584026de
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-12-06 22:13:53 +01:00
unfa
514f47c725
Implemented welcome message
2021-12-06 22:13:36 +01:00
Jan Heemstra
7c6f4fddaa
Fixed gdscript array remove/erase namechange
2021-12-06 22:13:12 +01:00
unfa
95a1c7eb92
Update project.godot to new engine version
2021-12-06 22:08:15 +01:00
unfa
3ba43e324f
Missing SVG file deletions and new .import files
2021-12-06 21:28:20 +01:00
unfa
de8747e1ae
Added missing Performance script update
2021-12-06 21:24:21 +01:00
unfa
8f8f439508
Added automatic git version info update
2021-12-06 21:17:17 +01:00
unfa
a2b4f88e97
Replaced references to SVG file with PNG ones
2021-12-06 20:39:30 +01:00
unfa
9c95014f9b
Replaced SVG files in HUD with PNGs and moved SVG to Asset Sources
2021-12-06 20:36:16 +01:00
unfa
b13db6d0ca
Recorded "welcome to Liblast" announcer line
2021-12-06 19:15:44 +01:00
Jan Heemstra
cc0aad761b
Added menu scrollcontainer
2021-12-01 00:22:47 +01:00
Jan Heemstra
ee998abc9d
Added boilerplate code for graphics menu items
2021-12-01 00:03:18 +01:00
Jan Heemstra
f350fff31d
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-11-30 23:24:02 +01:00
Jan Heemstra
6e0b015aaa
Fixed eye candy switch
2021-11-30 23:23:13 +01:00
unfa
f6b8288629
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-11-30 23:07:25 +01:00
Jan Heemstra
2f0c7fe959
Fixed menu width to 250 pixels
2021-11-30 23:05:29 +01:00
unfa
773dd3831f
Added Team Meeting #6 notes
2021-11-29 11:15:19 +01:00
unfa
8b3a299664
Added missing .import files.
2021-11-28 20:02:31 +01:00
unfa
ba61405ca3
Replaced ping implementaion with built-in. Improved connection status disaply.
2021-11-28 19:16:46 +01:00
unfa
06e3939688
Disabled readability screen texture to workaround a rendereer bug
2021-11-28 18:37:49 +01:00
unfa
0219bbd26c
Finalized bullet flyby sounds. Put respawn timer on the bottom. Fixed bullet hit wall SFX and shell casing SFX.
2021-11-28 17:38:14 +01:00
Jan Heemstra
e0cc255bdc
Fixed fly-by sounds math
2021-11-22 00:17:00 +01:00
Jan Heemstra
817d1a0ddf
Added fly-by sounds
2021-11-21 23:57:52 +01:00
unfa
3b0d4e8745
Started working on implementing bullet flyby sounds spawning
2021-11-21 23:53:04 +01:00
unfa
1566707420
Updated Main and Crosshair
2021-11-21 23:41:19 +01:00
unfa
a178ba8b9a
Added a screenshot function.
2021-11-21 23:34:41 +01:00
unfa
a32d3edfff
Cleanup in the damage HUD overlay
2021-11-21 23:31:51 +01:00
unfa
21c514fed0
Merge branch 'main' of ssh://git.gieszer.link:2222/unfa/liblast
2021-11-17 15:01:00 +01:00