Commit Graph

  • d1281b250e git push origin masterMerge branch 'luizcarlos1405-master' Jan Heemstra 2021-04-11 18:03:52 +0200
  • a59dbbf8c2 18 - Implements crouching Luiz de Oliveira 2021-04-10 20:27:30 -0300
  • bfd4664efe Recorded initial announcer lines announcer unfa 2021-04-10 19:04:45 +0200
  • 81e79dd0a5 30 - simple TextChat Luiz de Oliveira 2021-04-10 11:40:17 -0300
  • be06a9fc6e Added killfloor to level DM1 Jan Heemstra 2021-04-09 16:08:26 +0200
  • c562a84da1 Fixed jetpack graphics synchronisation for real now pre-alpha_0.1e Jan Heemstra 2021-04-08 00:09:12 +0200
  • fd1fc90b35 Merge branch 'master' of github.com:unfa/liblast Jan Heemstra 2021-04-07 23:54:58 +0200
  • 041d1cfd4f now really fixed jetpack graphics synchronisation Jan Heemstra 2021-04-07 23:54:52 +0200
  • 2a7d3fc8f6 Disabled debug prints. And added a boolean to turn them on easily. unfa 2021-04-07 23:43:15 +0200
  • 2ee196b26f Merge branch 'master' of github.com:unfa/liblast unfa 2021-04-07 23:30:11 +0200
  • 7166becf15 Fixed audio randomization, and typos. Other fixes. Added voicing support. unfa 2021-04-07 23:28:34 +0200
  • f60e77c6ce Merge branch 'master' of github.com:unfa/liblast Jan Heemstra 2021-04-07 22:54:55 +0200
  • f3b1904702 Fixed jetpack effects synchronisation Jan Heemstra 2021-04-07 22:54:52 +0200
  • c1196cb44f Fixed bad sound for BulletFlyby. unfa 2021-04-07 21:55:10 +0200
  • 890857946c Tweaked Handgun sound layers attenuation and filtering. unfa 2021-04-07 01:49:53 +0200
  • 8bc42e8fbc Implemented sound layer handling. unfa 2021-04-07 01:26:12 +0200
  • 17749dc241 Replaced - with _ in all audio file names. unfa 2021-04-07 01:05:43 +0200
  • 63674f88f0 Added ambient sound to the blue deco thingy on DM1 unfa 2021-04-07 00:00:49 +0200
  • 085cb64b95 Added muzzle flash omnilight. Moved sound and light effects to Weapon scene isntead of Handgun scene. unfa 2021-04-06 23:56:53 +0200
  • b9b004474c Finally fixed the failed preload. It was a removed sound file. layered_gunshot unfa 2021-04-05 04:36:33 +0200
  • d2d1f585bd Tweaks, and simplifications. unfa 2021-04-05 04:28:23 +0200
  • 070ec0d432 Renamed Weapon next/prev actions in Action Map to be consistent with the rest. unfa 2021-04-05 04:20:39 +0200
  • a86214275a Fixed dead resource references in Character scenes, also added layered sound effect playback to Weapon.tscn unfa 2021-04-05 04:14:09 +0200
  • 7316ea12c2 Created the layered gunshot asset. unfa 2021-04-05 03:52:58 +0200
  • 0a6846af9e Renamed GrenadeLauncher, added it into the Player. Tried fixing errors. unfa 2021-04-04 23:25:11 +0200
  • a505392644 Missing Ardour session plug-in states. unfa 2021-04-04 22:58:17 +0200
  • f49e82c641 Merge branch 'master' of github.com:unfa/liblast unfa 2021-04-04 22:51:48 +0200
  • 6c6d3400bd Fixed jetpack effects logic and added smoke trail. unfa 2021-04-04 22:51:26 +0200
  • cbe6acbe8a Fixed player list Jan Heemstra 2021-04-04 22:49:52 +0200
  • 6ca7e4873d Added visual effects for jetpack in (particles and light - doens't work!) unfa 2021-04-04 22:24:06 +0200
  • 78c2429f9e Changed Fridge ambient sound to a generic ambient called BuzzAndHum. unfa 2021-04-04 22:01:50 +0200
  • 9391eabbc5 Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering. unfa 2021-04-02 02:08:07 +0200
  • 0427e9dd2f Addd the Godot Trail System Add-on. unfa 2021-04-01 23:30:10 +0200
  • e6366f8fea implement correct behavior of Max Health attribute of Player Jan Heemstra 2021-03-31 23:22:12 +0200
  • cfd33f791c Added player mesh for jetpack class shagoth_1 Jan Heemstra 2021-03-31 22:51:07 +0200
  • 68cb21cf6f fixed HUD of all players showing Jan Heemstra 2021-03-31 22:38:05 +0200
  • 4ba40f00ed
    Merge pull request #42 from tokc/weapon-switching Jan Heemstra 2021-03-31 13:51:58 +0200
  • aea76b12d0 Add networking to weapon switching. tokc 2021-03-31 12:52:20 +0200
  • c4c1e243f9 Remove unused class name. tokc 2021-03-31 12:05:35 +0200
  • 7215803015 Clean up commented-out bits. tokc 2021-03-31 11:58:07 +0200
  • f648e162fe Use class name for type check since it is available. tokc 2021-03-31 11:51:25 +0200
  • 9d3b70f76f Implement weapon switching. tokc 2021-03-31 11:50:53 +0200
  • 8a7cacafd0
    Update README.md unfa 2021-03-30 22:56:52 +0200
  • 3b27d0593d Changes after reimporting project in Godot 3.2.3. unfa 2021-03-30 22:56:12 +0200
  • 00d1e99f6e Removed Godot editor binaries. unfa 2021-03-30 22:53:16 +0200
  • ff6d820439 Merge branch 'master' of github.com:unfa/liblast unfa 2021-03-30 22:42:04 +0200
  • 8076f00530 Removed .import folder and added it to .gitignore again unfa 2021-03-30 22:41:33 +0200
  • 263111b03a
    Update README.md unfa 2021-03-30 22:36:37 +0200
  • 6440aa41c5 Deleted unneeded .import files unfa 2021-03-30 22:24:18 +0200
  • e74480bd15 Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. unfa 2021-03-30 22:14:01 +0200
  • 007c91a4bd Looped the jetpack thrust sound. unfa 2021-03-30 20:19:05 +0200
  • 969356dc2f
    Merge pull request #40 from tokc/tokc/jetpack unfa 2021-03-30 20:08:29 +0200
  • fb7ae50b44
    Merge pull request #41 from tokc/refactor-spawn-point unfa 2021-03-30 20:08:05 +0200
  • 49ec380c0b Update project.godot. tokc 2021-03-30 18:16:52 +0200
  • 895607642b Select a randomised spawn point every time the player spawns. tokc 2021-03-30 17:54:28 +0200
  • 104cdc76e0 Make jetpack versions easily swappable in the code. tokc 2021-03-30 17:31:16 +0200
  • 2aab6e1287 Merge branch 'master' into tokc/jetpack tokc 2021-03-30 17:17:05 +0200
  • a220840aa2 Merge https://github.com/unfa/liblast tokc 2021-03-30 17:14:28 +0200
  • 197b361169 Merge branch 'master' into tokc/jetpack tokc 2021-03-30 17:07:17 +0200
  • 93e48392d0 Revert "Add more stray changes created by Godot during import and first play." tokc 2021-03-30 17:02:09 +0200
  • 2bb57563ba Merge branch 'master' of github.com:unfa/liblast Jan Heemstra 2021-03-30 16:03:36 +0200
  • ee023df467 Updated movement code Jan Heemstra 2021-03-30 16:03:30 +0200
  • 4264124365 Add more stray changes created by Godot during import and first play. tokc 2021-03-30 16:01:43 +0200
  • fbd1073adb
    Delete .godot directory unfa 2021-03-30 14:07:15 +0200
  • f9506926cf Added Godot import files Jan Heemstra 2021-03-30 14:04:10 +0200
  • e5e9a8d866 Fixed Arena reverb and weapon sounds not playing in the center for First Person view. unfa 2021-03-30 00:42:51 +0200
  • 67f1087d94 A lot of missing import files. unfa 2021-03-29 23:35:12 +0200
  • 889648f536 Implemented new sounds (a bit) and some other stuff. unfa 2021-03-29 23:23:14 +0200
  • 8485485a88 Remaining sound changes. unfa 2021-03-29 01:32:27 +0200
  • e5d815ce77 Added new Hit Confirm and Kill Confirm sounds. unfa 2021-03-29 01:27:51 +0200
  • 5b654d9071 Merge branch 'master' of github.com:unfa/jam-01 unfa 2021-03-29 01:16:51 +0200
  • 9951831c03 New sounds and Ardour 6 session that produced them. unfa 2021-03-29 01:16:10 +0200
  • 30d4e1c5ef Added new test server for quick connect liblast_livestream_april Jan Heemstra 2021-03-28 19:36:24 +0200
  • 0cb0cb521b Comment out debug text. tokc 2021-03-28 03:13:26 +0200
  • 0f087daff8 added URL to download the currently used Godot Engine version unfa 2021-03-28 01:43:24 +0100
  • 7bd23e237e
    Merge pull request #36 from tokc/master unfa 2021-03-28 01:39:10 +0100
  • 728136b27c Changes to DM1 geometry unfa 2021-03-28 01:31:45 +0100
  • 0db4882c83 Comment out debug text. tokc 2021-03-27 08:26:14 +0100
  • 945818439e Add two jetpack implementations based on earlier jetpack code. tokc 2021-03-27 08:21:28 +0100
  • 3e5758ccb5 Remove debug print. tokc 2021-03-27 06:45:46 +0100
  • 8c6a11cd90 Make long comment fit within line length guide. tokc 2021-03-27 06:43:45 +0100
  • 5ca3111549 Remove *.import from .gitignore to allow versioning of .import files. These are important for Godot to import the project correctly. tokc 2021-03-26 12:39:31 +0100
  • 1589801b60 Remove .import directory from repo. tokc 2021-03-26 12:00:16 +0100
  • 9d3f916558
    Merge pull request #35 from tokc/master Jan Heemstra 2021-03-25 19:33:54 +0100
  • 8a2a0fa387 Reload when attempting to fire while empty. tokc 2021-03-25 18:27:00 +0100
  • 34271ee0a6
    Update README.md unfa 2021-03-24 20:48:44 +0100
  • 0682dbce08 Merge branch 'master' of github.com:unfa/jam-01 unfa 2021-03-24 20:47:59 +0100
  • 126c713a01 New screenshot. unfa 2021-03-24 20:47:47 +0100
  • 52e0aab99b
    Update README.md unfa 2021-03-24 20:45:50 +0100
  • 9cd7bdfb65
    Update README.md unfa 2021-03-24 20:42:31 +0100
  • e36c0943d3 Updated screenshot unfa 2021-03-24 20:41:59 +0100
  • eed1700c2b Added a screenshot. unfa 2021-03-24 20:40:23 +0100
  • f70f0a4d36 Updated lightmap bake and clouds on DM1. unfa 2021-03-24 20:36:04 +0100
  • 9706d77be2 Added procedural smoke, fire and clouds. unfa 2021-03-24 20:26:57 +0100
  • 410e2f513d Updated PLayer scene for weapon bob animations. unfa 2021-03-24 00:53:32 +0100
  • 9b04e3b099 Added basic weapon bob animations with an animation tree. unfa 2021-03-23 21:56:34 +0100
  • 383156e9a6 Added a grenade launcher model and a hand model. unfa 2021-03-23 00:11:08 +0100
  • 17e8663e83 This should fix lightmap errors Jan Heemstra 2021-03-21 20:42:11 +0100
  • 38a0cc2622 Started rework on player movement Jan Heemstra 2021-03-18 00:05:57 +0100
  • 28d773b44b DM1 update unfa 2021-03-17 22:44:36 +0100