liblast/Game/Assets/MapComponents/SpawnPoint.gd

17 lines
313 B
GDScript

extends Position3D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
$MeshInstance3D.queue_free()
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass