liblast/Game/Map.tscn

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4.5 KiB
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[gd_scene load_steps=8 format=3 uid="uid://b1078bn8gy2qf"]
[ext_resource type="PackedScene" uid="uid://n3ktc2gomi2p" path="res://Assets/MapComponents/SpawnPoint.tscn" id="1"]
[ext_resource type="Material" uid="uid://dsq5f4ams7ibh" path="res://Assets/Materials/World/Development/dev.tres" id="1_iue03"]
[sub_resource type="CameraEffects" id="CameraEffects_i6883"]
dof_blur_far_enabled = true
dof_blur_far_distance = 0.01
dof_blur_far_transition = 173.56
dof_blur_near_enabled = true
dof_blur_near_distance = 33.81
dof_blur_near_transition = 17.18
dof_blur_amount = 1.0
override_exposure = 0.0
[sub_resource type="PhysicalSkyMaterial" id="1"]
[sub_resource type="Sky" id="2"]
sky_material = SubResource( "1" )
[sub_resource type="Environment" id="3"]
background_mode = 2
sky = SubResource( "2" )
ambient_light_source = 3
ambient_light_sky_contribution = 0.1
tonemap_mode = 2
tonemap_white = 2.0
ss_reflections_enabled = true
ssao_enabled = true
ssao_radius = 8.0
ssao_intensity = 1.0
sdfgi_use_occlusion = true
sdfgi_read_sky_light = true
sdfgi_bounce_feedback = 1.24
sdfgi_cascades = 0
sdfgi_min_cell_size = 0.25
sdfgi_cascade0_distance = 16.0
sdfgi_max_distance = 256.0
glow_enabled = true
glow_levels/3 = 0.6
glow_levels/4 = 0.47
glow_levels/5 = 0.17
glow_levels/6 = 0.05
glow_normalized = true
glow_intensity = 2.0
glow_hdr_threshold = 2.0
glow_hdr_scale = 4.0
glow_hdr_luminance_cap = 5.0
volumetric_fog_density = 0.001
volumetric_fog_gi_inject = 0.1
[sub_resource type="CameraEffects" id="4"]
[node name="Map" type="Node3D"]
[node name="Camera" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 16)
effects = SubResource( "CameraEffects_i6883" )
current = true
fov = 60.0
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( "3" )
camera_effects = SubResource( "4" )
[node name="Sun" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.5, 0.433013, -0.75, -1.49012e-08, 0.866025, 0.5, 0.866026, 0.25, -0.433013, 0, 32, 0)
light_energy = 4.0
light_angular_distance = 1.5
shadow_enabled = true
shadow_bias = 0.35
shadow_blur = 0.1
directional_shadow_blend_splits = true
[node name="Geometry" type="Node3D" parent="."]
__meta__ = {
"_edit_lock_": true
}
[node name="Prototype" type="CSGCombiner3D" parent="Geometry"]
use_collision = true
[node name="CSGBox3D" type="CSGBox3D" parent="Geometry/Prototype"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
size = Vector3(16, 2, 16)
material = ExtResource( "1_iue03" )
[node name="Props" type="Node3D" parent="."]
__meta__ = {
"_edit_lock_": true
}
[node name="ParticlesCollision" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.22556, 9.57059, 0)
__meta__ = {
"_edit_lock_": true
}
[node name="GPUParticlesCollisionSDF" type="GPUParticlesCollisionSDF" parent="ParticlesCollision"]
cull_mask = 4293918721
extents = Vector3(64, 64, 64)
resolution = 3
__meta__ = {
"_edit_lock_": true
}
[node name="SpecialCollision" type="Node3D" parent="."]
__meta__ = {
"_edit_lock_": true
}
[node name="Decals" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
__meta__ = {
"_edit_lock_": true
}
[node name="Lights" type="Node3D" parent="."]
__meta__ = {
"_edit_lock_": true
}
[node name="ReflectionProbes" type="Node3D" parent="."]
__meta__ = {
"_edit_lock_": true
}
[node name="ReflectionProbe" type="ReflectionProbe" parent="ReflectionProbes"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0)
extents = Vector3(64, 64, 64)
box_projection = true
enable_shadows = true
ambient_color = Color(1, 1, 1, 1)
[node name="ReverbZones" type="Node3D" parent="."]
__meta__ = {
"_edit_lock_": true
}
[node name="Large" type="Area3D" parent="ReverbZones"]
collision_mask = 0
input_ray_pickable = false
monitoring = false
priority = 1.0
reverb_bus_enable = true
reverb_bus_name = &"Reverb Large"
reverb_bus_amount = 1.0
__meta__ = {
"_edit_lock_": true
}
[node name="Medium" type="Area3D" parent="ReverbZones"]
collision_mask = 0
input_ray_pickable = false
monitoring = false
reverb_bus_enable = true
reverb_bus_name = &"Reverb Medium"
reverb_bus_amount = 1.0
__meta__ = {
"_edit_lock_": true
}
[node name="Small" type="Area3D" parent="ReverbZones"]
collision_mask = 0
input_ray_pickable = false
monitoring = false
reverb_bus_enable = true
reverb_bus_name = &"Reverb Small"
reverb_bus_amount = 1.0
__meta__ = {
"_edit_lock_": true
}
[node name="SpawnPoints" type="Node3D" parent="."]
__meta__ = {
"_edit_lock_": true
}
[node name="SpawnPoint1" parent="SpawnPoints" instance=ExtResource( "1" )]