liblast/Game/Assets/Decals/Blood/BloodSplash.gd

17 lines
330 B
GDScript

extends Decal
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
global_rotate(Vector3.UP, randf_range(0, PI * 2) )
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass