liblast/Game/Assets/Effects
unfa 35086b6373 Implemented blood decals and bullet hit decals. 2021-09-24 04:46:39 +02:00
..
BloodSpray.shader Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
BloodSpray.tres Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
EnergyHit.shader Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
EnergyHit.tres Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
EnergyHit_texture_1.png Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
EnergyHit_texture_1.png.import Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
EnergyHit_texture_2.png Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
EnergyHit_texture_2.png.import Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
Flame.png Rolled back some changes to make the game run on bundled version of Godot engine. 2021-07-04 21:50:13 +02:00
Flame.png.import Added .import files 2021-09-08 22:11:43 +02:00
Gibs.gd Finished basic gibs implementation. 2021-09-08 23:28:54 +02:00
Gibs.tscn Fixed AudioPlayer's file path parsing trouble. Twekaed sound playback parameters (volume, attenuation). 2021-09-12 03:48:39 +02:00
Impact.gd Removed bad shader parameter change in Impact.gd 2021-09-20 00:24:21 +02:00
ImpactBlood.gdshader Added a procedural blood splat VFX, and some other files related to that and a previous experiment with dynamic VFX made with Material Maker. 2021-09-13 01:10:22 +02:00
ImpactBlood.tscn Implemented blood decals and bullet hit decals. 2021-09-24 04:46:39 +02:00
ImpactSparks.tscn Implemented blood decals and bullet hit decals. 2021-09-24 04:46:39 +02:00
Logo.png A Liblast Logo decal. 2021-09-21 12:44:58 +02:00
Logo.png.import A Liblast Logo decal. 2021-09-21 12:44:58 +02:00
MuzzleFlash.tscn Started workin on DM loop, removed garbage from muzzle flash. 2021-09-11 21:31:38 +02:00