liblast/Game/.godot/editor/editor_layout.cfg

35 lines
1.0 KiB
INI

[docks]
dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Inspector,Node"
dock_filesystem_split=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=114
dock_hsplit_3=-196
dock_hsplit_4=0
[EditorNode]
open_scenes=["res://Main.tscn", "res://Assets/HUD/HUD.tscn", "res://Map.tscn", "res://Assets/Characters/Player.tscn", "res://Assets/Effects/Gibs.tscn", "res://Assets/Maps/DM1.tscn"]
[ScriptEditor]
open_scripts=["res://Assets/Weapons/Handgun/Casing.gd", "res://Assets/HUD/Crosshair.gd", "res://Assets/Weapons/Handgun/Flash.gd", "res://Assets/Effects/Gibs.gd", "res://Assets/Effects/Impact.gd", "res://Main.gd", "res://Assets/Maps/MapImporter.gd", "res://Assets/Characters/Player.gd", "res://Assets/Weapons/Weapon.gd"]
open_help=["", "CharacterBody3D", "Engine", "LightmapProbe", "OS"]
split_offset=18
[editor_log]
log_filter_0=true
log_filter_1=false
log_filter_2=true
log_filter_3=true
collapse=false
show_search=true