liblast/Game/.godot/editor/project_metadata.cfg

34 lines
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INI

[editor_metadata]
executable_path="/home/zekiah/Documents/liblast/Godot/godot-linux-nightly-x86_64/godot"
[debug_options]
run_live_debug=true
run_reload_scripts=true
run_debug_instances=2
[recent_files]
scenes=["res://Assets/Maps/DM1.tscn", "res://Assets/Effects/Gibs.tscn", "res://Assets/Characters/Player.tscn", "res://Map.tscn", "res://Assets/HUD/HUD.tscn", "res://Main.tscn", "res://Server.tscn", "res://Assets/Weapons/Handgun/Flash.tscn", "res://Assets/Weapons/Handgun/Casing.tscn", "res://Assets/Weapons/Weapon.tscn"]
scripts=["res://Assets/Maps/MapImporter.gd", "RigidBody3D", "OS", "LightmapProbe", "Engine", "CharacterBody3D", "res://Assets/Effects/Gibs.gd", "Dictionary", "Node3D", "Node"]
[script_setup]
last_selected_template=""
last_selected_language="GDScript"
[dialog_bounds]
search_help=Rect2(476, 495, 960, 540)
export=Rect2(533, 181, 900, 700)
project_settings=Rect2(0, 29, 1920, 1006)
[project_settings]
advanced_mode=true
[export_options]
default_filename="Liblast Linux"