Asset Sources | ||
Design | ||
Game | ||
Godot | ||
Screenshots | ||
.gitattributes | ||
Liblast.sh | ||
LICENSE | ||
README.md |
Liblast
A Libre Multiplayer FPS Game built with Godot game engine and a fully FOSS toolchain.
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Rewrite Status
The game is currently being rewritten from scratch in Godot 4. The legacy branch contains the initial, Godot 3-based version of the game. This version of the game has served well as a prototype and a testbed to help us figure out what we want to do. We've also learned some important lessons on our mistakes.
We wanted to take advantage of the improved performance, features and workflow of Godot 4 and since the GDScript syntax is changing significantly - we've decided we'll take this opportunity to rebuild the game from scratch and improve our design.
Hence - if you'd like to contribute to the project, please get in touch first, as things are very much in flux right now, and we'd hate to have any effort wasted!
DISCLAIMER: THE GAME IS IN VERY EARLY STAGES OF DEVELOPMENT. DO NOT EXPECT MUCH
PLEASE DO NOT REPORT ISSUES OR PROPOSE FEATURES AT THIS POINT IN TIME - IF YOU WANT TO HELP, GET IN TOUCH FIRST!
Get in touch
If you want to talk to the dev team and discuss the game in an instant manner, go here: https://chat.unfa.xyz/channel/liblast
How to run the game
GNU/Linux
-
Make sure you have
git
,git-lfs
andunzip
installed. -
Clone the Git repository:
git clone https://git.gieszer.link/unfa/liblast.git
- Enter the cloned repository:
cd liblast
- Initialize Git-LFS:
git lfs install
- Pull the large files (if any):
git lfs pull
- Extract the godot editor binary:
cd ./Godot
unzip godot-linux-nightly-x86_64.zip
- Run the Godot editor binary and load the project:
./godot ../Game/project.godot
Once Godot editor loads the project, hit F5
to start the game
Controls
- WASD to walk around
- mouse too look around
- mouse 1 to shoot
- space bar to jump
- shift to use the jetpack
- T to write to your team mates (not complete yet)
- Y to write to all players on the server (not complete yet)
Because of Godot 4's unstable nature, things may not work. The game is being developed using the v4.0.dev.calinou.94c31ba30
build of the engine - the builds of the engine are included in this repository for the conveniece of developers and users.
What does the name of this project mean?
Libre
+ Blast
= Liblast
No, it's not a library ;)