..
BarOver.png
Replaced SVG files in HUD with PNGs and moved SVG to Asset Sources
2021-12-06 20:36:16 +01:00
BarOver.png.import
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
2021-12-19 23:14:07 +01:00
BarProgress.png
Replaced SVG files in HUD with PNGs and moved SVG to Asset Sources
2021-12-06 20:36:16 +01:00
BarProgress.png.import
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
2021-12-19 23:14:07 +01:00
BarUnder.png
Replaced SVG files in HUD with PNGs and moved SVG to Asset Sources
2021-12-06 20:36:16 +01:00
BarUnder.png.import
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
2021-12-19 23:14:07 +01:00
Chat.gd
Updated code for a new Godot version
2021-10-06 23:49:16 +02:00
Crosshair Baseline.png
Implemented new crosshair design.
2021-09-28 00:47:37 +02:00
Crosshair Baseline.png.import
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
2021-12-19 23:14:07 +01:00
Crosshair Hit.png
Implemented new crosshair design.
2021-09-28 00:47:37 +02:00
Crosshair Hit.png.import
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
2021-12-19 23:14:07 +01:00
Crosshair Kill.png
Implemented new crosshair design.
2021-09-28 00:47:37 +02:00
Crosshair Kill.png.import
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
2021-12-19 23:14:07 +01:00
Crosshair.gd
Workaround for sound in animations not playing. Fixed mute damage feedback.
2021-10-24 00:01:17 +02:00
Crosshair.png
Finished basic gibs implementation.
2021-09-08 23:28:54 +02:00
Crosshair.png.import
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
2021-12-19 23:14:07 +01:00
HUD.gd
Implemented welcome message
2021-12-06 22:13:36 +01:00
HUD.tres
Cleanup in the damage HUD overlay
2021-11-21 23:31:51 +01:00
HUD.tscn
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
2021-12-23 14:53:59 +01:00
HUD_Confirm_Hit.wav
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
2021-09-12 01:50:12 +02:00
HUD_Confirm_Hit.wav.import
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
2021-09-12 01:50:12 +02:00
MuteIcon.png
Updated AFK icons and implemented AWAY focus state
2021-12-18 14:45:32 +01:00
MuteIcon.png.import
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
2021-12-19 23:14:07 +01:00
Panel.png
Replaced SVG files in HUD with PNGs and moved SVG to Asset Sources
2021-12-06 20:36:16 +01:00
Panel.png.import
Changed all textures to use VRAM_UNCOMPRESSED to workaround headless mode bug
2021-12-19 23:14:07 +01:00
Performance.gd
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
2021-12-23 14:53:59 +01:00
Readability.material
Disabled readability screen texture to workaround a rendereer bug
2021-11-28 18:37:49 +01:00
Readability.tres
Disabled readability screen texture to workaround a rendereer bug
2021-11-28 18:37:49 +01:00
Theme.tres
Added Team Meeting #6 notes
2021-11-29 11:15:19 +01:00
Vignette.png
Moved UI assets to their own folder, updted the code for new version of Godot.
2021-07-12 22:40:23 +02:00
Vignette.png.import
Updated the game to Godot v4.0.dev.calinou [489f11ee0]
2021-12-23 14:53:59 +01:00