liblast/Game/Assets
unfa 7615a01823 Fixed bullet decal rotation and VFX. Added explosion effect (partcles + sound). Fixed a typo in Player.gd 2021-12-29 02:32:59 +01:00
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Announcer Implemented welcome message 2021-12-06 22:13:36 +01:00
Audio Implemented player land sound 2021-12-18 17:05:48 +01:00
Characters Fixed bullet decal rotation and VFX. Added explosion effect (partcles + sound). Fixed a typo in Player.gd 2021-12-29 02:32:59 +01:00
Decals Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
DecalsStatic Basic Map template 2021-12-06 22:36:19 +01:00
Effects Fixed bullet decal rotation and VFX. Added explosion effect (partcles + sound). Fixed a typo in Player.gd 2021-12-29 02:32:59 +01:00
Fonts/Liberation Sans Added .import files 2021-09-08 22:11:43 +02:00
HUD Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
MapComponents Added a Hazard node and used it as a killfloor in DM1 2021-12-28 01:35:36 +01:00
Maps Updated materials, lights and collision on DM1 2021-12-28 01:31:28 +01:00
Materials Changed Dev material sampling to Linear_Mipmap_Anisotropic 2021-12-26 16:53:43 +01:00
Props Added a test prop model (Resonator), rearranged props, added more reflection probes, added more lights to the test map 2021-09-21 01:44:17 +02:00
SFX Fixed bullet decal rotation and VFX. Added explosion effect (partcles + sound). Fixed a typo in Player.gd 2021-12-29 02:32:59 +01:00
UI Updated the game to Godot v4.0.dev.calinou [489f11ee0] 2021-12-23 14:53:59 +01:00
Weapons Fixed bullet decal rotation and VFX. Added explosion effect (partcles + sound). Fixed a typo in Player.gd 2021-12-29 02:32:59 +01:00
Globals.gd Changed damage API. Added "bleeding eyes" effect to indicate damage. 2021-10-14 23:59:39 +02:00