forked from unfa/liblast
52 lines
1.5 KiB
Plaintext
52 lines
1.5 KiB
Plaintext
[gd_scene load_steps=5 format=2]
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[sub_resource type="BoxShape" id=1]
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[sub_resource type="CubeMesh" id=2]
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[sub_resource type="CapsuleShape" id=3]
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[sub_resource type="CapsuleMesh" id=4]
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[node name="Game" type="Spatial"]
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[node name="Level" type="Spatial" parent="."]
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[node name="RigidBody" type="RigidBody" parent="Level"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.22547, 0 )
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[node name="CollisionShape" type="CollisionShape" parent="Level/RigidBody"]
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shape = SubResource( 1 )
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[node name="MeshInstance" type="MeshInstance" parent="Level/RigidBody"]
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mesh = SubResource( 2 )
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material/0 = null
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[node name="CSGCombiner" type="CSGCombiner" parent="Level"]
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use_collision = true
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[node name="CSGBox" type="CSGBox" parent="Level/CSGCombiner"]
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width = 14.0
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depth = 14.0
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[node name="CSGBox2" type="CSGBox" parent="Level/CSGCombiner"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
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operation = 2
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width = 12.0
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depth = 12.0
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[node name="Player" type="KinematicBody" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 12.2035, 0 )
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[node name="CollisionShape" type="CollisionShape" parent="Player"]
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 )
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shape = SubResource( 3 )
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[node name="MeshInstance" type="MeshInstance" parent="Player"]
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 )
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mesh = SubResource( 4 )
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material/0 = null
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[node name="Camera" type="Camera" parent="."]
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transform = Transform( 1, 0, 0, 0, 0.750734, 0.660605, 0, -0.660605, 0.750734, 0, 17.0162, 15.1792 )
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