forked from unfa/liblast
New layout of collision layers and updated the map template
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parent
783c4e1004
commit
13e5d062a7
2 changed files with 60 additions and 37 deletions
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@ -1,8 +1,17 @@
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[gd_scene load_steps=9 format=3 uid="uid://b1078bn8gy2qf"]
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[gd_scene load_steps=8 format=3 uid="uid://b1078bn8gy2qf"]
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[ext_resource type="PackedScene" uid="uid://n3ktc2gomi2p" path="res://Assets/MapComponents/SpawnPoint.tscn" id="1"]
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[ext_resource type="Material" uid="uid://dsq5f4ams7ibh" path="res://Assets/Materials/World/Development/dev.tres" id="1_iue03"]
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[ext_resource type="StreamTexture3D" uid="uid://dp74htl3lpbqu" path="res://Assets/Maps/DM1/ParticlesCollisionSDF.exr" id="10_2c624"]
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[sub_resource type="CameraEffects" id="CameraEffects_i6883"]
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dof_blur_far_enabled = true
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dof_blur_far_distance = 0.01
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dof_blur_far_transition = 173.56
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dof_blur_near_enabled = true
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dof_blur_near_distance = 33.81
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dof_blur_near_transition = 17.18
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dof_blur_amount = 1.0
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override_exposure = 0.0
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[sub_resource type="PhysicalSkyMaterial" id="1"]
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@ -42,18 +51,14 @@ volumetric_fog_gi_inject = 0.1
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[sub_resource type="CameraEffects" id="4"]
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[sub_resource type="CameraEffects" id="CameraEffects_i6883"]
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dof_blur_far_enabled = true
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dof_blur_far_distance = 0.01
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dof_blur_far_transition = 173.56
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dof_blur_near_enabled = true
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dof_blur_near_distance = 33.81
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dof_blur_near_transition = 17.18
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dof_blur_amount = 1.0
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override_exposure = 0.0
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[node name="Map" type="Node3D"]
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[node name="Camera" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 16)
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effects = SubResource( "CameraEffects_i6883" )
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current = true
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fov = 60.0
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource( "3" )
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camera_effects = SubResource( "4" )
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@ -80,7 +85,31 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
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size = Vector3(16, 2, 16)
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material = ExtResource( "1_iue03" )
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[node name="DecalsStatic" type="Node3D" parent="."]
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[node name="Props" type="Node3D" parent="."]
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="ParticlesCollision" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.22556, 9.57059, 0)
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="GPUParticlesCollisionSDF" type="GPUParticlesCollisionSDF" parent="ParticlesCollision"]
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cull_mask = 4293918721
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extents = Vector3(64, 64, 64)
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resolution = 3
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="SpecialCollision" type="Node3D" parent="."]
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="Decals" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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__meta__ = {
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"_edit_lock_": true
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@ -97,6 +126,7 @@ __meta__ = {
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}
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[node name="ReflectionProbe" type="ReflectionProbe" parent="ReflectionProbes"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0)
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extents = Vector3(64, 64, 64)
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box_projection = true
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enable_shadows = true
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@ -115,6 +145,9 @@ priority = 1.0
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reverb_bus_enable = true
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reverb_bus_name = &"Reverb Large"
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reverb_bus_amount = 1.0
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="Medium" type="Area3D" parent="ReverbZones"]
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collision_mask = 0
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@ -123,6 +156,9 @@ monitoring = false
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reverb_bus_enable = true
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reverb_bus_name = &"Reverb Medium"
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reverb_bus_amount = 1.0
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="Small" type="Area3D" parent="ReverbZones"]
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collision_mask = 0
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@ -131,8 +167,6 @@ monitoring = false
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reverb_bus_enable = true
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reverb_bus_name = &"Reverb Small"
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reverb_bus_amount = 1.0
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[node name="Props" type="Node3D" parent="."]
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__meta__ = {
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"_edit_lock_": true
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}
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@ -143,19 +177,3 @@ __meta__ = {
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}
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[node name="SpawnPoint1" parent="SpawnPoints" instance=ExtResource( "1" )]
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[node name="Camera" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 16)
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effects = SubResource( "CameraEffects_i6883" )
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current = true
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fov = 60.0
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[node name="GPUParticlesCollisionSDF" type="GPUParticlesCollisionSDF" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.22556, 9.57059, 0)
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cull_mask = 4293918721
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extents = Vector3(26.1656, 14.931, 22.8541)
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resolution = 3
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texture = ExtResource( "10_2c624" )
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__meta__ = {
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"_edit_lock_": true
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}
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@ -173,13 +173,18 @@ screenshot={
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[layer_names]
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3d_render/layer_1="Map Geometry"
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3d_render/layer_2="Character Models"
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3d_render/layer_3="Effects"
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3d_physics/layer_1="World"
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3d_physics/layer_2="Players"
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3d_render/layer_1="Static"
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3d_render/layer_2="Dynamic"
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3d_render/layer_3="Players"
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3d_physics/layer_1="Solid"
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3d_physics/layer_2="SemiSolid"
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3d_physics/layer_3="Pickups"
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3d_physics/layer_4="Decoration"
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3d_physics/layer_4="PlayersOnly"
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3d_physics/layer_5="FireOnly"
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3d_physics/layer_6="RedTeamPlayersOnly"
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3d_physics/layer_7="BlueTeamPlayersOnly"
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3d_physics/layer_8="RedTeamFireOnly"
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3d_physics/layer_9="BlueTeamFireOnly"
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[rendering]
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