Tweaks to shell casing sounds.

update-godot-to-1852afb6b
unfa 2021-09-12 04:46:48 +02:00
parent 3b4388b75e
commit 17688fef27
2 changed files with 4 additions and 4 deletions

View File

@ -25,9 +25,8 @@ func _on_Timer_timeout():
func _on_Casing_body_entered(body):
var vel = linear_velocity.length()
print(linear_velocity.length())
#print(linear_velocity.length())
if vel > 0.25:
if vel > 1:
sound_player.unit_db = -48 + min((pow(vel, 3)), 48)
sound.play()
sound.play()

View File

@ -39,6 +39,7 @@ script = null
SoundClip = "res://Assets/SFX/Weapons_Handgun_Casing_01.wav"
PitchScale = 1.2
RandomizePitch = 0.01
Voice_Count = 2
[node name="AudioStreamPlayer3D" parent="Sound" index="0"]
unit_db = -12.0