Randomized tracer movement.

godot4-port
unfa 2020-09-18 01:24:54 +02:00
parent 9d28597f29
commit 259182f275
1 changed files with 7 additions and 3 deletions

View File

@ -1,19 +1,23 @@
extends Spatial
var first = true
var velocity = 4
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
translate_object_local(Vector3(0,4,0))
if first:
translate_object_local(Vector3(0,rand_range(0, velocity),0))
first = false
else:
translate_object_local(Vector3(0,velocity,0))
func _on_Raycast_body_entered(body):
queue_free()