Started expanding the Weapon system.

godot4-port
Tobiasz Karoń 2020-09-19 20:26:51 +02:00
parent 1456dacc30
commit 3458d3000b
1 changed files with 8 additions and 0 deletions

View File

@ -1,5 +1,10 @@
extends Spatial
export(bool) var Hitscan = false
export(int) var Damage = 100
onready var camera = get_parent().get_parent()
var casing = preload("res://Assets/Weapons/Handgun/Casing.tscn")
var tracer = preload("res://Assets/Effects/BulletTracer.tscn")
@ -18,6 +23,9 @@ func _ready():
# pass
remote func shoot():
#print ("Camera location: ", camera.global_transform.origin)
var casing_instance = casing.instance()
casing_instance.global_transform = find_node("Ejector").global_transform