forked from unfa/liblast
Added DM1 in a very basic form using the new map template.
parent
c18d047ca8
commit
5b584aedb3
BIN
Asset Sources/Maps/Models/DM1/DM1_update_01.blend (Stored with Git LFS)
BIN
Asset Sources/Maps/Models/DM1/DM1_update_01.blend (Stored with Git LFS)
Binary file not shown.
|
@ -0,0 +1,34 @@
|
|||
[gd_scene load_steps=3 format=3 uid="uid://b7txmrrvh1q4e"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://b1078bn8gy2qf" path="res://Map.tscn" id="1_5amr5"]
|
||||
[ext_resource type="PackedScene" uid="uid://k4alrsehhfbc" path="res://Assets/Maps/DM1/DM1.glb" id="2_ov63e"]
|
||||
|
||||
[node name="Map" instance=ExtResource( "1_5amr5" )]
|
||||
|
||||
[node name="Camera" parent="." index="0"]
|
||||
transform = Transform3D(-4.2222e-08, 0.258819, -0.965926, 1.13133e-08, 0.965926, 0.258819, 1, 0, -4.37114e-08, -53, -19, 0)
|
||||
|
||||
[node name="LightmapGI" parent="Lighting" index="2"]
|
||||
environment_mode = 1
|
||||
|
||||
[node name="Prototype" parent="Geometry" index="0"]
|
||||
visible = false
|
||||
use_collision = false
|
||||
|
||||
[node name="DM1" parent="Geometry" index="1" instance=ExtResource( "2_ov63e" )]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -33, 0)
|
||||
|
||||
[node name="Collision" parent="Geometry/DM1" index="32"]
|
||||
visible = false
|
||||
|
||||
[node name="GPUParticlesCollisionSDF" parent="ParticlesCollision" index="0"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, -5, 0)
|
||||
extents = Vector3(57, 48, 36)
|
||||
|
||||
[node name="ReflectionProbe" parent="ReflectionProbes" index="0"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.12948, 0)
|
||||
|
||||
[node name="SpawnPoint1" parent="SpawnPoints" index="0"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, 0)
|
||||
|
||||
[editable path="Geometry/DM1"]
|
Binary file not shown.
|
@ -3,7 +3,7 @@
|
|||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://w476ulvte1f6"
|
||||
uid="uid://k4alrsehhfbc"
|
||||
path="res://.godot/imported/DM1.glb-9d0a731111d6eea69d0dd97fe5ed5e9b.scn"
|
||||
|
||||
[deps]
|
||||
|
@ -17,19 +17,19 @@ nodes/root_type="Node3D"
|
|||
nodes/root_name="Scene Root"
|
||||
nodes/root_scale=1.0
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/generate_lods=false
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=2
|
||||
meshes/lightmap_texel_size=0.1
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/bake_reset_animation=true
|
||||
animation/fps=15
|
||||
import_script/path=""
|
||||
_subresources={
|
||||
"nodes": {
|
||||
"PATH:Main": {
|
||||
"generate/physics": 1
|
||||
"PATH:Collision": {
|
||||
"generate/physics": true,
|
||||
"physics/shape_type": 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,8 +8,8 @@ dof_blur_far_enabled = true
|
|||
dof_blur_far_distance = 0.01
|
||||
dof_blur_far_transition = 173.56
|
||||
dof_blur_near_enabled = true
|
||||
dof_blur_near_distance = 33.81
|
||||
dof_blur_near_transition = 17.18
|
||||
dof_blur_near_distance = 38.96
|
||||
dof_blur_near_transition = 155.25
|
||||
dof_blur_amount = 1.0
|
||||
override_exposure = 0.0
|
||||
|
||||
|
@ -59,12 +59,17 @@ effects = SubResource( "CameraEffects_i6883" )
|
|||
current = true
|
||||
fov = 60.0
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
[node name="Lighting" type="Node3D" parent="."]
|
||||
__meta__ = {
|
||||
"_edit_lock_": true
|
||||
}
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="Lighting"]
|
||||
environment = SubResource( "3" )
|
||||
camera_effects = SubResource( "4" )
|
||||
|
||||
[node name="Sun" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(-0.5, 0.433013, -0.75, -1.49012e-08, 0.866025, 0.5, 0.866026, 0.25, -0.433013, 0, 32, 0)
|
||||
[node name="Sun" type="DirectionalLight3D" parent="Lighting"]
|
||||
transform = Transform3D(-0.5, 0.433013, -0.75, -1.49012e-08, 0.866025, 0.5, 0.866026, 0.25, -0.433012, 0, 32, 0)
|
||||
light_energy = 4.0
|
||||
light_angular_distance = 1.5
|
||||
shadow_enabled = true
|
||||
|
@ -72,6 +77,8 @@ shadow_bias = 0.35
|
|||
shadow_blur = 0.1
|
||||
directional_shadow_blend_splits = true
|
||||
|
||||
[node name="LightmapGI" type="LightmapGI" parent="Lighting"]
|
||||
|
||||
[node name="Geometry" type="Node3D" parent="."]
|
||||
__meta__ = {
|
||||
"_edit_lock_": true
|
||||
|
@ -110,7 +117,6 @@ __meta__ = {
|
|||
}
|
||||
|
||||
[node name="Decals" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
|
||||
__meta__ = {
|
||||
"_edit_lock_": true
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue