Enlarged player camera near clipping distance. Unhid the player Mesh, added server IP.

godot4-port
unfa 2020-06-15 23:48:20 +02:00
parent 8204bf91ba
commit 996becf1e5
2 changed files with 2 additions and 1 deletions

View File

@ -6,6 +6,7 @@
[node name="Game" type="Spatial"]
script = ExtResource( 2 )
is_server = false
SERVER_IP = "172.28.166.24"
[node name="Level" parent="." instance=ExtResource( 3 )]

View File

@ -11,6 +11,7 @@ script = ExtResource( 1 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.70316, -0.0651628 )
near = 1.0
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 )
@ -18,7 +19,6 @@ shape = SubResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 )
visible = false
mesh = SubResource( 2 )
material/0 = null