Added name tag and health bar billboard for each player

This commit is contained in:
Jan 2020-10-02 20:43:45 +02:00
parent e242185d43
commit b06ee510c8
16 changed files with 400 additions and 96 deletions

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@ -1,8 +1,6 @@
[gd_scene load_steps=11 format=2]
[gd_scene load_steps=9 format=2]
[ext_resource path="res://Assets/HUD/HealthBarOver.svg" type="Texture" id=1]
[ext_resource path="res://Assets/HUD/HealthBarProgress.svg" type="Texture" id=2]
[ext_resource path="res://Assets/HUD/HealthBarUnder.svg" type="Texture" id=3]
[ext_resource path="res://Health.tscn" type="PackedScene" id=1]
[ext_resource path="res://Assets/HUD/Panel.svg" type="Texture" id=4]
[ext_resource path="res://GUI/HitConfirmation.gd" type="Script" id=5]
[ext_resource path="res://Assets/SFX/UI-HitConfirmation.wav" type="AudioStream" id=6]
@ -57,54 +55,7 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="Health" type="MarginContainer" parent="."]
anchor_top = 1.0
anchor_bottom = 1.0
margin_left = 32.0
margin_top = -50.0
margin_right = 148.0
margin_bottom = -32.0
grow_horizontal = 2
grow_vertical = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="HealthBar" type="TextureProgress" parent="Health"]
margin_right = 150.0
margin_bottom = 50.0
rect_min_size = Vector2( 150, 50 )
max_value = 150.0
value = 100.0
texture_under = ExtResource( 3 )
texture_over = ExtResource( 1 )
texture_progress = ExtResource( 2 )
tint_under = Color( 0, 0, 0, 0.0980392 )
tint_progress = Color( 0, 1, 1.2, 0.75 )
nine_patch_stretch = true
stretch_margin_left = 25
stretch_margin_top = 25
stretch_margin_right = 25
stretch_margin_bottom = 25
__meta__ = {
"_edit_use_anchors_": false
}
[node name="HealthText" type="Label" parent="Health/HealthBar"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -80.0
margin_top = -24.5
margin_right = 80.0
margin_bottom = 24.5
text = "150"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Health" parent="." instance=ExtResource( 1 )]
[node name="Weapon" type="MarginContainer" parent="."]
anchor_left = 1.0

19
Billboard.gd Normal file
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@ -0,0 +1,19 @@
extends MeshInstance
# Called when the node enters the scene tree for the first time.
func _ready():
var texture = $Viewport.get_texture()
var material = SpatialMaterial.new()
material.params_billboard_mode = SpatialMaterial.BILLBOARD_ENABLED
material.flags_transparent = true
material.flags_unshaded = true
material.albedo_texture = texture
set_surface_material(0, material)
func set_nickname(name):
$Viewport/VBoxContainer/Nametag.text = name
sync func set_health(health):
$Viewport/VBoxContainer/Health/HealthBar.value=health

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@ -0,0 +1,202 @@
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@ -0,0 +1,7 @@
[gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://Fonts/Roboto_Condensed/RobotoCondensed-Regular.tres" type="DynamicFontData" id=1]
[resource]
size = 48
font_data = ExtResource( 1 )

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@ -0,0 +1,4 @@
[gd_resource type="DynamicFontData" format=2]
[resource]
font_path = "res://Fonts/Roboto_Condensed/RobotoCondensed-Regular.ttf"

Binary file not shown.

42
Game.gd
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@ -16,7 +16,8 @@ var settingmap = {
}
onready var peer = NetworkedMultiplayerENet.new()
var local_player = null
var local_player = null setget set_local_player
var player_name = "guest"
# Called when the node enters the scene tree for the first time.
func _ready():
@ -28,6 +29,11 @@ func _ready():
if auto_host:
initialize_server(false)
func set_local_player(player):
local_player = player
player.set_local_player()
player.rpc("set_nickname", $MenuContainer/MainMenu/Name.text)
func load_settings():
var load_settings = File.new()
load_settings.open("user://settings.save", File.READ)
@ -101,6 +107,9 @@ func join_test_server():
SERVER_IP = "unfa.xyz"
initialize_client()
sync func set_player_name(player, name):
print(name)
func join_home():
SERVER_IP = "127.0.0.1"
initialize_client()
@ -158,6 +167,8 @@ func initialize_server(join=true):
$MenuContainer/MainMenu/Disconnect.show()
close_menus()
print(get_tree().get_network_unique_id())
if join:
add_player(1, false)
@ -186,26 +197,33 @@ func free_client():
func quit():
get_tree().quit()
func get_player_names():
func get_player_data():
var players = $Players.get_children()
var player_names = []
var player_data = {}
for player in players:
player_names.append(player.name)
var data = {}
data["nickname"] = player.nickname
player_data[player.name] = data
return player_names
return player_data
sync func check_players(player_names):
for player_name in player_names:
sync func check_players(player_data):
for player_name in player_data:
if not $Players.has_node(player_name):
var player = player_scene.instance()
player.name = player_name
$Players.add_child(player)
player.translation += Vector3(0.0, 3.0, 0.0)
var data = player_data[player_name]
player.set_nickname(data["nickname"])
if player_name == str(get_tree().get_network_unique_id()):
player.set_local_player()
set_local_player(player)
func add_player(id, check=true):
var player = player_scene.instance()
@ -215,12 +233,12 @@ func add_player(id, check=true):
player.set_network_master(id)
player.translation += Vector3(0.0, 0.0, 0.0)
var player_names = get_player_names()
if check:
rpc("check_players", player_names)
var player_data = get_player_data()
rpc("check_players", player_data)
else:
local_player = player
set_local_player(player)
sync func remove_player(id):
for player in $Players.get_children():

View file

@ -56,21 +56,27 @@ __meta__ = {
[node name="MainMenu" type="VBoxContainer" parent="MenuContainer"]
margin_left = 312.0
margin_top = 244.0
margin_top = 230.0
margin_right = 712.0
margin_bottom = 356.0
margin_bottom = 370.0
rect_min_size = Vector2( 400, 0 )
[node name="QuickConnect" type="Button" parent="MenuContainer/MainMenu"]
[node name="Name" type="LineEdit" parent="MenuContainer/MainMenu"]
margin_right = 400.0
margin_bottom = 40.0
margin_bottom = 24.0
placeholder_text = "Enter your name"
[node name="QuickConnect" type="Button" parent="MenuContainer/MainMenu"]
margin_top = 28.0
margin_right = 400.0
margin_bottom = 68.0
rect_min_size = Vector2( 0, 40 )
text = "Quick Connect!"
[node name="Connect" type="Button" parent="MenuContainer/MainMenu"]
margin_top = 44.0
margin_top = 72.0
margin_right = 400.0
margin_bottom = 64.0
margin_bottom = 92.0
text = "Connect"
[node name="Disconnect" type="Button" parent="MenuContainer/MainMenu"]
@ -81,23 +87,23 @@ margin_bottom = 44.0
text = "Disconnect"
[node name="Options" type="Button" parent="MenuContainer/MainMenu"]
margin_top = 68.0
margin_top = 96.0
margin_right = 400.0
margin_bottom = 88.0
margin_bottom = 116.0
text = "Options"
[node name="Quit" type="Button" parent="MenuContainer/MainMenu"]
margin_top = 92.0
margin_top = 120.0
margin_right = 400.0
margin_bottom = 112.0
margin_bottom = 140.0
text = "Quit"
[node name="ConnectMenu" type="VBoxContainer" parent="MenuContainer"]
visible = false
margin_left = 312.0
margin_top = 212.0
margin_top = 224.0
margin_right = 712.0
margin_bottom = 388.0
margin_bottom = 376.0
rect_min_size = Vector2( 400, 0 )
[node name="Back" type="Button" parent="MenuContainer/ConnectMenu"]
@ -157,12 +163,6 @@ text = "Join"
margin_right = 40.0
margin_bottom = 4.0
[node name="Test Server" type="Button" parent="MenuContainer/ConnectMenu"]
margin_top = 76.0
margin_right = 400.0
margin_bottom = 96.0
text = "Test Server"
[node name="Home" type="Button" parent="MenuContainer/ConnectMenu"]
margin_top = 100.0
margin_right = 400.0
@ -263,7 +263,6 @@ margin_right = 300.0
margin_bottom = 64.0
text = "Fullscreen"
[connection signal="pressed" from="MenuContainer/MainMenu/QuickConnect" to="." method="join_test_server"]
[connection signal="pressed" from="MenuContainer/MainMenu/QuickConnect" to="." method="_on_QuickConnect_pressed"]
[connection signal="pressed" from="MenuContainer/MainMenu/Connect" to="." method="open_menu" binds= [ "ConnectMenu" ]]
[connection signal="pressed" from="MenuContainer/MainMenu/Disconnect" to="." method="free_client"]
[connection signal="pressed" from="MenuContainer/MainMenu/Options" to="." method="open_menu" binds= [ "OptionsMenu" ]]
@ -273,7 +272,6 @@ text = "Fullscreen"
[connection signal="pressed" from="MenuContainer/ConnectMenu/NetworkType/Host" to="." method="initialize_server"]
[connection signal="pressed" from="MenuContainer/ConnectMenu/NetworkType/HostAsSpectator" to="." method="initialize_server" binds= [ false ]]
[connection signal="pressed" from="MenuContainer/ConnectMenu/NetworkType/Join" to="." method="initialize_client"]
[connection signal="pressed" from="MenuContainer/ConnectMenu/Test Server" to="." method="join_test_server"]
[connection signal="pressed" from="MenuContainer/ConnectMenu/Home" to="." method="join_home"]
[connection signal="pressed" from="MenuContainer/ConnectMenu/Unfa" to="." method="join_unfa"]
[connection signal="pressed" from="MenuContainer/ConnectMenu/Jan" to="." method="join_jan"]

53
Health.tscn Normal file
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@ -0,0 +1,53 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Assets/HUD/HealthBarOver.svg" type="Texture" id=1]
[ext_resource path="res://Assets/HUD/HealthBarUnder.svg" type="Texture" id=2]
[ext_resource path="res://Assets/HUD/HealthBarProgress.svg" type="Texture" id=3]
[node name="Health" type="MarginContainer"]
anchor_top = 1.0
anchor_bottom = 1.0
margin_left = 32.0
margin_top = -50.0
margin_right = 148.0
margin_bottom = -32.0
grow_horizontal = 2
grow_vertical = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="HealthBar" type="TextureProgress" parent="."]
margin_right = 150.0
margin_bottom = 50.0
rect_min_size = Vector2( 150, 50 )
max_value = 150.0
value = 150.0
texture_under = ExtResource( 2 )
texture_over = ExtResource( 1 )
texture_progress = ExtResource( 3 )
tint_under = Color( 0, 0, 0, 0.0980392 )
tint_progress = Color( 0, 1, 1.2, 0.75 )
nine_patch_stretch = true
stretch_margin_left = 25
stretch_margin_top = 25
stretch_margin_right = 25
stretch_margin_bottom = 25
__meta__ = {
"_edit_use_anchors_": false
}
[node name="HealthText" type="Label" parent="HealthBar"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -80.0
margin_top = -24.5
margin_right = 80.0
margin_bottom = 24.5
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}

View file

@ -37,6 +37,7 @@ var walkDirInt = Vector2.ZERO
#var bulletHitEffect = preload("res://Assets/Effects/BulletHit.tscn")
var bodyHitEffect = preload("res://Assets/Effects/BodyHit.tscn")
onready var nickname = "guest" setget set_nickname
#func sfx_play_footsteps():
# if not sfx_footsteps_play:
@ -51,8 +52,14 @@ var bodyHitEffect = preload("res://Assets/Effects/BodyHit.tscn")
func set_health(value):
health = value
print("Set health")
$HUD.updateHealth(value)
print(value)
$Billboard.rpc("set_health", value)
#$Billboard.set_health(value)
sync func set_nickname(_nickname):
$Billboard.set_nickname(_nickname)
nickname = _nickname
func gravity():
if not is_on_floor():
@ -149,7 +156,6 @@ func motion(delta):
velocity -= get_floor_normal() * 150
func _physics_process(delta):
if is_dead:
return
@ -312,9 +318,7 @@ func _input(event):
func set_local_player():
set_network_master(get_tree().get_network_unique_id())
game.local_player = self
camera.current = true
$HUD.show()
# Called when the node enters the scene tree for the first time.

View file

@ -1,19 +1,25 @@
[gd_scene load_steps=8 format=2]
[gd_scene load_steps=12 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
[ext_resource path="res://Assets/Weapons/Handgun/Handgun.tscn" type="PackedScene" id=2]
[ext_resource path="res://Assets/HUD/HUD.tscn" type="PackedScene" id=3]
[ext_resource path="res://Billboard.gd" type="Script" id=4]
[ext_resource path="res://Fonts/Roboto_Condensed/RobotoCondensed-Regular-dynamic.tres" type="DynamicFont" id=5]
[ext_resource path="res://Health.tscn" type="PackedScene" id=6]
[ext_resource path="res://Audio/SoundPlayer.tscn" type="PackedScene" id=7]
[sub_resource type="CapsuleShape" id=1]
[sub_resource type="QuadMesh" id=1]
size = Vector2( 1, 0.3 )
[sub_resource type="CapsuleShape" id=3]
radius = 0.33
height = 1.1
[sub_resource type="CylinderShape" id=2]
[sub_resource type="CylinderShape" id=4]
radius = 0.2
height = 0.3
[sub_resource type="CapsuleMesh" id=3]
[sub_resource type="CapsuleMesh" id=5]
radius = 0.33
mid_height = 1.1
@ -28,21 +34,63 @@ transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0.335,
[node name="Weapon" parent="Camera/Hand" instance=ExtResource( 2 )]
[node name="Billboard" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.03304, 0 )
mesh = SubResource( 1 )
material/0 = null
script = ExtResource( 4 )
[node name="Viewport" type="Viewport" parent="Billboard"]
size = Vector2( 500, 150 )
transparent_bg = true
handle_input_locally = false
hdr = false
usage = 0
render_target_v_flip = true
gui_disable_input = true
[node name="VBoxContainer" type="VBoxContainer" parent="Billboard/Viewport"]
margin_right = 500.0
margin_bottom = 111.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Nametag" type="Label" parent="Billboard/Viewport/VBoxContainer"]
margin_right = 500.0
margin_bottom = 57.0
rect_min_size = Vector2( 500, 50 )
custom_fonts/font = ExtResource( 5 )
text = "guest"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Health" parent="Billboard/Viewport/VBoxContainer" instance=ExtResource( 6 )]
anchor_top = 0.0
anchor_bottom = 0.0
margin_left = 0.0
margin_top = 61.0
margin_right = 500.0
margin_bottom = 111.0
[node name="CollisionShapeBody" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0.882822, 0 )
shape = SubResource( 1 )
shape = SubResource( 3 )
[node name="CollisionShapeFeet" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.150321, 0 )
shape = SubResource( 2 )
shape = SubResource( 4 )
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.882822, 0 )
mesh = SubResource( 3 )
mesh = SubResource( 5 )
material/0 = null
[node name="Debug" type="Label" parent="."]
margin_right = 40.0
margin_right = 41.0
margin_bottom = 14.0
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
text = "Debug"