Fixed bullet tracers not obeying spread and having wrong collision. Disabeld shadows for tracers.

main
unfa 2021-09-26 01:12:12 +02:00
parent 3763bd73dd
commit b936750afa
4 changed files with 11 additions and 11 deletions

View File

@ -235,15 +235,15 @@ func _process(delta):
$FocusBanner.mesh.surface_get_material(0).set("albedo_color", Color(1,1,1, focus_banner_alpha))
print("PLayer: ", name, "; Focus banner alpha: ", focus_banner_alpha, "; Focus banner show: ", focus_banner_show)
#print("PLayer: ", name, "; Focus banner alpha: ", focus_banner_alpha, "; Focus banner show: ", focus_banner_show)
if not input_active:
return
# demand seeing other player's banner:
print("Last viewed banner is ", last_viewed_banner)
#print("Last viewed banner is ", last_viewed_banner)
if $"Head/Camera/RayCast3D".is_colliding():
print("Probe got ", $"Head/Camera/RayCast3D".get_collider().name)
#print("Probe got ", $"Head/Camera/RayCast3D".get_collider().name)
if $"Head/Camera/RayCast3D".get_collider().has_method(&"view_banner"):
$"Head/Camera/RayCast3D".get_collider().view_banner(true)
last_viewed_banner = $"Head/Camera/RayCast3D".get_collider()

View File

@ -1,6 +1,6 @@
extends Node3D
const SPEED = 200
const SPEED = 250
# Declare member variables here. Examples:
# var a = 2
@ -9,11 +9,11 @@ const SPEED = 200
# Called when the node enters the scene tree for the first time.
func _ready():
translate_object_local(Vector3.UP * SPEED / 60 * randf_range(0, 1)) # randomize starting point
$RayCast3D.target_position = Vector3.UP * SPEED / 60
#translate_object_local(Vector3.FORWARD * SPEED / 60 * randf_range(0, 1)) # randomize starting point
$RayCast3D.target_position = - Vector3.FORWARD * SPEED / 30
func _process(delta):
if $RayCast3D.is_colliding():
queue_free()
else:
translate_object_local(Vector3.UP * SPEED * delta)
translate_object_local(Vector3.FORWARD * SPEED * delta)

View File

@ -48,15 +48,15 @@ shadow_mesh = SubResource( "ArrayMesh_ee1b4" )
script = ExtResource( "1_prhxw" )
[node name="RayCast3D" type="RayCast3D" parent="."]
transform = Transform3D(-5.73206e-15, 1, 4.37114e-08, -1.31134e-07, -4.37114e-08, 1, 1, 0, 1.31134e-07, 0, 0, 0)
transform = Transform3D(-5.73206e-15, 1, 4.37114e-08, 1, 1.91069e-15, 8.74226e-08, 8.74226e-08, 4.37114e-08, -1, 0, 0, -3.99155)
target_position = Vector3(0, 0, 5)
collision_mask = 3
script = null
[node name="Tracer" type="MeshInstance3D" parent="."]
transform = Transform3D(7.54979e-09, 0.1, 2.18557e-08, 0, -4.37114e-09, 0.5, 0.1, -7.54979e-09, -1.65006e-15, 0, 6.25509, 0)
transform = Transform3D(7.54979e-09, 0.1, 2.18557e-08, 0.1, -7.54979e-09, -2.18557e-08, -4.37114e-09, 4.37114e-09, -0.5, 0, 0, -3.88725)
layers = 4
gi_mode = 1
cast_shadow = 0
mesh = SubResource( "ArrayMesh_lv12o" )
skeleton = NodePath("")
surface_material_override/0 = null

View File

@ -59,7 +59,7 @@ var spread = spread_min
get_parent().add_child(flash_effect)
get_tree().root.add_child(tracer_effect)
flash_effect.global_transform = muzzle.global_transform
tracer_effect.global_transform = muzzle.global_transform
tracer_effect.global_transform = muzzle.global_transform.looking_at(to)
var casing_instance = casing.instantiate()
get_tree().root.add_child(casing_instance)