Initial velocity for shell casing.

godot4-port
unfa 2020-09-15 00:03:52 +02:00
parent 0e9ddd9dc1
commit bc7ddad24c
1 changed files with 4 additions and 0 deletions

View File

@ -20,6 +20,10 @@ func shoot():
var casing_instance = casing.instance()
casing_instance.global_transform = find_node("Ejector").global_transform
casing_instance.rotate_y(deg2rad(90))
casing_instance.angular_velocity = Vector3(rand_range(0, 40), 0, 0)
casing_instance.linear_velocity = Vector3(rand_range(0, 1), 5, 0)
# TODO - fix casing rotation
# TODO - apply initial linear and angular velocity