forked from unfa/liblast
Added light to wall impact and fixed error on shooting nothing.
parent
da1df95bfa
commit
c5286fa173
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=9 format=2]
|
||||
[gd_scene load_steps=11 format=2]
|
||||
|
||||
[ext_resource path="res://Assets/Effects/Impact.gd" type="Script" id=1]
|
||||
[ext_resource path="res://Assets/Effects/Flame.png" type="Texture2D" id=2]
|
||||
|
@ -35,6 +35,62 @@ uv1_scale = Vector3(0.5, 0.5, 1)
|
|||
material = SubResource( 5 )
|
||||
size = Vector2(0.25, 0.25)
|
||||
|
||||
[sub_resource type="Animation" id=7]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("OmniLight3D:light_color")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Color(1, 0.929412, 0, 1)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("OmniLight3D:light_energy")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [1.0]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=8]
|
||||
resource_name = "anim"
|
||||
length = 0.2
|
||||
step = 0.05
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("OmniLight3D:light_color")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Color(1, 0.905882, 0.34902, 1), Color(0.666667, 0.270588, 0, 1), Color(0, 0, 0, 1)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("OmniLight3D:light_energy")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 0.2),
|
||||
"transitions": PackedFloat32Array(0.15932, 1),
|
||||
"update": 0,
|
||||
"values": [1.0, 0.0]
|
||||
}
|
||||
|
||||
[node name="Impact" type="Node3D"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
|
@ -70,4 +126,17 @@ mesh = SubResource( 6 )
|
|||
surface_material_override/0 = null
|
||||
script = null
|
||||
|
||||
[node name="OmniLight3D" type="OmniLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.369677, 0)
|
||||
light_color = Color(1, 0.929412, 0, 1)
|
||||
omni_attenuation = 2.63902
|
||||
script = null
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
autoplay = "anim"
|
||||
anims/RESET = SubResource( 7 )
|
||||
anims/anim = SubResource( 8 )
|
||||
blend_times = []
|
||||
script = null
|
||||
|
||||
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
|
||||
|
|
|
@ -27,6 +27,7 @@ var impact_player = preload("res://Assets/Effects/ImpactPlayer.tscn")
|
|||
|
||||
var impact_vfx
|
||||
|
||||
if ray: # did we hit anything?
|
||||
if ray['collider'].has_method(&'damage'):
|
||||
if get_tree().network_peer.get_unique_id() == 1: # make sure this can only run on the server
|
||||
ray['collider'].damage(10)
|
||||
|
@ -36,7 +37,6 @@ var impact_player = preload("res://Assets/Effects/ImpactPlayer.tscn")
|
|||
|
||||
impact_vfx.global_transform = impact_vfx.global_transform.looking_at(ray['normal'])
|
||||
impact_vfx.global_transform.origin = ray['position']
|
||||
|
||||
get_tree().root.add_child(impact_vfx)
|
||||
|
||||
print(ray)
|
||||
|
|
Loading…
Reference in New Issue