Added Player Spawn sound effect

main
unfa 2021-09-25 19:03:38 +02:00
parent 792dd6eb20
commit dd47c8d965
14 changed files with 12572 additions and 15436 deletions

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@ -1,46 +1,36 @@
<?xml version="1.0" encoding="UTF-8"?>
<instant>
<LastUsedSnapshot name="Liblast SFX2"/>
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@ -1,13 +0,0 @@
@prefix atom: <http://lv2plug.in/ns/ext/atom#> .
@prefix lv2: <http://lv2plug.in/ns/lv2core#> .
@prefix pset: <http://lv2plug.in/ns/ext/presets#> .
@prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
@prefix rdfs: <http://www.w3.org/2000/01/rdf-schema#> .
@prefix state: <http://lv2plug.in/ns/ext/state#> .
@prefix xsd: <http://www.w3.org/2001/XMLSchema#> .
<state.ttl>
lv2:appliesTo <urn:distrho:vitalium> ;
a pset:Preset ;
rdfs:seeAlso <state.ttl> .

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@ -103,6 +103,7 @@ var dead = false: # used to workaround Godot crash when destroying player_nodes
#input_active = true
self.show()
$Body.disabled = false
$SpawnSFX.play()
#set_physics_process(true)
dead = value

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@ -1,9 +1,10 @@
[gd_scene load_steps=20 format=3 uid="uid://cwuys43c7ak61"]
[gd_scene load_steps=21 format=3 uid="uid://cwuys43c7ak61"]
[ext_resource type="Script" path="res://Assets/Characters/Player.gd" id="1"]
[ext_resource type="PackedScene" uid="uid://bemrov0tiy08n" path="res://Assets/Weapons/Weapon.tscn" id="3"]
[ext_resource type="Texture2D" uid="uid://cguy76rs8e220" path="res://Assets/Effects/Flame.png" id="3_jw7jd"]
[ext_resource type="AudioStream" uid="uid://bmjh522fpxeee" path="res://Assets/SFX/Player_Jetpack.wav" id="4_k24if"]
[ext_resource type="AudioStream" uid="uid://3kb1cqt6lcaq" path="res://Assets/SFX/Player_Spawn.wav" id="5_bmajs"]
[ext_resource type="PackedScene" uid="uid://c5cwnfuw4go1b" path="res://Assets/Audio/SoundPlayer.tscn" id="5_yiom2"]
[ext_resource type="AudioStream" uid="uid://dpxtkvkdj2ri3" path="res://Assets/SFX/Player_Jump_02.wav" id="6_s024f"]
@ -195,6 +196,11 @@ max_db = -12.0
pitch_scale = 3.0
script = null
[node name="SpawnSFX" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource( "5_bmajs" )
autoplay = true
script = null
[node name="JumpSFX" parent="." instance=ExtResource( "5_yiom2" )]
[node name="AudioStreamPlayer3D" parent="JumpSFX" index="0"]

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Game/Assets/SFX/Player_Spawn.wav (Stored with Git LFS) Normal file

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@ -0,0 +1,22 @@
[remap]
importer="wav"
type="AudioStreamSample"
uid="uid://3kb1cqt6lcaq"
path="res://.godot/imported/Player_Spawn.wav-dfecd76e29c27ab9970777419779c490.sample"
[deps]
source_file="res://Assets/SFX/Player_Spawn.wav"
dest_files=["res://.godot/imported/Player_Spawn.wav-dfecd76e29c27ab9970777419779c490.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0