forked from unfa/liblast
Added player spawn VFX
parent
6c52aafff5
commit
e1c7be07f9
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@ -104,6 +104,7 @@ var dead = false: # used to workaround Godot crash when destroying player_nodes
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self.show()
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self.show()
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$Body.disabled = false
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$Body.disabled = false
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$SpawnSFX.play()
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$SpawnSFX.play()
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$SpawnVFX.emitting = true
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#set_physics_process(true)
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#set_physics_process(true)
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dead = value
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dead = value
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@ -135,6 +136,7 @@ func _ready() -> void:
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$Jetpack/JetpackSound.playing = true
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$Jetpack/JetpackSound.playing = true
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$Jetpack/JetpackSound.stream_paused = true
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$Jetpack/JetpackSound.stream_paused = true
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$SpawnVFX.emitting = true
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func aim(event) -> void:
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func aim(event) -> void:
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var mouse_motion = event as InputEventMouseMotion
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var mouse_motion = event as InputEventMouseMotion
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@ -1,4 +1,4 @@
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[gd_scene load_steps=21 format=3 uid="uid://cwuys43c7ak61"]
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[gd_scene load_steps=27 format=3 uid="uid://cwuys43c7ak61"]
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[ext_resource type="Script" path="res://Assets/Characters/Player.gd" id="1"]
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[ext_resource type="Script" path="res://Assets/Characters/Player.gd" id="1"]
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[ext_resource type="PackedScene" uid="uid://bemrov0tiy08n" path="res://Assets/Weapons/Weapon.tscn" id="3"]
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[ext_resource type="PackedScene" uid="uid://bemrov0tiy08n" path="res://Assets/Weapons/Weapon.tscn" id="3"]
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@ -77,6 +77,52 @@ anim_offset_min = -100.0
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anim_offset_max = 100.0
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anim_offset_max = 100.0
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collision_friction = 1.0
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collision_friction = 1.0
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[sub_resource type="Gradient" id="Gradient_niqb5"]
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offsets = PackedFloat32Array(0, 0.0539419, 1)
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colors = PackedColorArray(0, 0, 0, 1, 4, 4, 4, 1, 0, 0, 0, 1)
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[sub_resource type="GradientTexture" id="GradientTexture_h65ov"]
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gradient = SubResource( "Gradient_niqb5" )
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[sub_resource type="ParticlesMaterial" id="ParticlesMaterial_lo734"]
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emission_shape = 1
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emission_sphere_radius = 0.5
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spread = 180.0
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gravity = Vector3(0, 0, 0)
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initial_velocity_min = 1.46
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initial_velocity_max = 1.46
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angular_velocity_min = -19.42
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angular_velocity_max = 10.59
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radial_accel_min = 8.63
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radial_accel_max = 8.63
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tangential_accel_min = 9.68
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tangential_accel_max = 9.68
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damping_min = 0.22
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damping_max = 0.31
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angle_min = -103.3
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angle_max = 97.0
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scale_min = 0.1
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scale_max = 0.7
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color_ramp = SubResource( "GradientTexture_h65ov" )
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[sub_resource type="Curve" id="Curve_gq708"]
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_data = [Vector2(0, 0), 0.0, 13.2052, 0, 0, Vector2(0.366936, 0.509091), -2.93091, -2.93091, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_uw8c6"]
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blend_mode = 1
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shading_mode = 0
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vertex_color_use_as_albedo = true
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albedo_color = Color(0, 0.137255, 1, 1)
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disable_receive_shadows = true
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use_particle_trails = true
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[sub_resource type="RibbonTrailMesh" id="RibbonTrailMesh_34621"]
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material = SubResource( "StandardMaterial3D_uw8c6" )
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size = 0.151
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sections = 7
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section_length = 0.418
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curve = SubResource( "Curve_gq708" )
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[node name="Player" type="CharacterBody3D"]
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[node name="Player" type="CharacterBody3D"]
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disable_mode = 2
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disable_mode = 2
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collision_layer = 2
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collision_layer = 2
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@ -194,6 +240,7 @@ unit_db = -24.0
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unit_size = 4.0
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unit_size = 4.0
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max_db = -12.0
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max_db = -12.0
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pitch_scale = 3.0
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pitch_scale = 3.0
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doppler_tracking = 2
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script = null
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script = null
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[node name="SpawnSFX" type="AudioStreamPlayer3D" parent="."]
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[node name="SpawnSFX" type="AudioStreamPlayer3D" parent="."]
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@ -201,6 +248,22 @@ stream = ExtResource( "5_bmajs" )
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autoplay = true
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autoplay = true
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script = null
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script = null
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[node name="SpawnVFX" type="GPUParticles3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.918712, 0)
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layers = 4
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emitting = false
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amount = 128
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lifetime = 2.0
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one_shot = true
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explosiveness = 1.0
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local_coords = false
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transform_align = 2
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trail_enabled = true
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trail_length_secs = 0.35
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process_material = SubResource( "ParticlesMaterial_lo734" )
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draw_pass_1 = SubResource( "RibbonTrailMesh_34621" )
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script = null
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[node name="JumpSFX" parent="." instance=ExtResource( "5_yiom2" )]
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[node name="JumpSFX" parent="." instance=ExtResource( "5_yiom2" )]
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[node name="AudioStreamPlayer3D" parent="JumpSFX" index="0"]
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[node name="AudioStreamPlayer3D" parent="JumpSFX" index="0"]
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