forked from unfa/liblast
Implemented more SFX, implemented blood particle effects with sound.
parent
8052ee8b3d
commit
e9424e2160
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@ -1,8 +1,9 @@
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[gd_scene load_steps=22 format=2]
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[gd_scene load_steps=23 format=2]
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[ext_resource path="res://Assets/Effects/CircleHard.svg" type="Texture" id=1]
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[ext_resource path="res://Assets/Effects/CircleSoft.svg" type="Texture" id=2]
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[ext_resource path="res://Assets/Effects/FreeTimer.gd" type="Script" id=3]
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[ext_resource path="res://Audio/SoundPlayer.tscn" type="PackedScene" id=4]
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[sub_resource type="Animation" id=1]
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resource_name = "Effect"
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@ -197,4 +198,8 @@ script = ExtResource( 3 )
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__meta__ = {
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"_editor_description_": "Time to delete this scene."
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}
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[node name="SoundPlayer" parent="." instance=ExtResource( 4 )]
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SoundClip = "res://Assets/SFX/Weapons-BulletHitPlayer-01.wav"
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AutoPlay = true
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[connection signal="timeout" from="FreeTimer" to="FreeTimer" method="_on_FreeTimer_timeout"]
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@ -11,6 +11,5 @@ script = ExtResource( 2 )
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[node name="SoundShoot" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource( 3 )
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unit_db = -12.0
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[editable path="Handgun"]
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@ -45,6 +45,6 @@ remote func shoot():
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$Handgun/AnimationPlayer.stop()
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$Handgun/AnimationPlayer.play("Shoot", -1, 2)
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$SoundShoot.play(0)
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$SoundShoot.play()
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14
Player.gd
14
Player.gd
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@ -34,7 +34,8 @@ var velocity = Vector3.ZERO
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var walkDirection = Vector2.ZERO
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var walkDirInt = Vector2.ZERO
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var bulletHitEffect = preload("res://Assets/Effects/BulletHit.tscn")
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#var bulletHitEffect = preload("res://Assets/Effects/BulletHit.tscn")
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var bodyHitEffect = preload("res://Assets/Effects/BodyHit.tscn")
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#func sfx_play_footsteps():
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# if not sfx_footsteps_play:
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@ -79,8 +80,8 @@ remote func walk(direction: Vector2):
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velocity.x = lerp(velocity.x, walkVelocity.rotated(- self.rotation.y).y, interpolation)
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velocity.z = lerp(velocity.z, - walkVelocity.rotated(- self.rotation.y).x, interpolation)
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# if walkVelocity.length() > 0 and is_on_floor():
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# sfx_play_footsteps()
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if walkVelocity.length() > 0 and is_on_floor():
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$Sounds/Footsteps.play()
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#
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remote func jump():
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if is_on_floor():
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@ -142,9 +143,14 @@ master func on_hit(damage, location):
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if health <= 0:
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rpc("kill")
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$Sounds/Death.play()
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else:
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$Sounds/Pain.play()
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remote func blood_splatter(location):
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pass
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var effect = bodyHitEffect.instance()
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add_child(effect)
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effect.global_transform.origin = location
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master func kill():
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health = 0
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11
Player.tscn
11
Player.tscn
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@ -57,7 +57,16 @@ __meta__ = {
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SoundClip = "res://Assets/SFX/Player-Jump-01.wav"
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[node name="Footsteps" parent="Sounds" instance=ExtResource( 7 )]
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SoundClip = "res://Assets/SFX/Weapons-BulletFlyBy-01.wav"
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SoundClip = "res://Assets/SFX/Player-Step-Concrete-01.wav"
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PlayUntilEnd = true
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MinDelay = 0.2
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[node name="Death" parent="Sounds" instance=ExtResource( 7 )]
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SoundClip = "res://Assets/SFX/Player-Death-01.wav"
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MinDelay = 0.2
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[node name="Pain" parent="Sounds" instance=ExtResource( 7 )]
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SoundClip = "res://Assets/SFX/Player-Pain-01.wav"
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MinDelay = 0.2
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[node name="CrosshairContainer" type="CenterContainer" parent="."]
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@ -0,0 +1,3 @@
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[gd_resource type="AudioBusLayout" format=2]
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[resource]
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