Corrected HUD texture names.

godot4-port
unfa 2020-09-28 23:41:44 +02:00
parent 91427e976d
commit ef0ef825ac
4 changed files with 2 additions and 2 deletions

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@ -1,8 +1,8 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://Assets/HUD/HeathBarEmpty.svg" type="Texture" id=1]
[ext_resource path="res://Assets/HUD/HeathBarProgress.svg" type="Texture" id=2]
[ext_resource path="res://Assets/HUD/HeathBarUnder.svg" type="Texture" id=3]
[ext_resource path="res://Assets/HUD/HealthBarProgress.svg" type="Texture" id=2]
[ext_resource path="res://Assets/HUD/HealthBarUnder.svg" type="Texture" id=3]
[ext_resource path="res://Assets/HUD/Panel.svg" type="Texture" id=4]
[sub_resource type="VisualShaderNodeColorConstant" id=1]

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