Added proximity fade to bullet hit smoke.

legacy
unfa 2021-04-12 22:55:38 +02:00
parent 44645b404b
commit fe010e2839
1 changed files with 2 additions and 0 deletions

View File

@ -183,6 +183,8 @@ particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
albedo_texture = ExtResource( 2 )
proximity_fade_enable = true
proximity_fade_distance = 0.15
[sub_resource type="QuadMesh" id=22]
material = SubResource( 21 )