Commit Graph

27 Commits (7e870a7f3038db784930432e282b8564f70a1c98)

Author SHA1 Message Date
unfa 7e870a7f30 Fixed death not working and crashing clients. 2021-09-19 21:13:28 +02:00
unfa a6a181049a Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions. 2021-09-12 01:50:12 +02:00
unfa bef8e92398 Implemented score, rank and lead/gap HUD display 2021-09-11 16:35:37 +02:00
unfa 55fe11328a Jetpack. Fixed players not dying and health not resetting on respawn. 2021-09-11 14:35:07 +02:00
unfa cb45568ffc Fixed the deluge of RPC errors. Fixed VFX instancing error. Updated some scenes to new format. 2021-09-10 02:04:27 +02:00
unfa 68f50d1493 Renamed particle effects, added Gibs 2021-09-08 23:25:52 +02:00
unfa 2d42cfe763 Missing shell casing script, fixed particle effects, moved muzzle flash effect to Effects 2021-09-08 22:00:32 +02:00
unfa cbf16c9968 Fixed networking signals and weapon.gd rpc settings 2021-09-04 23:58:47 +02:00
unfa cab608df5c Started update to new netwroking code. 2021-09-04 22:37:13 +02:00
unfa 1a2bf9f11a Fixed player data being messed up with respawns. 2021-08-29 22:47:40 +02:00
unfa bd2de8adb8 Implemented death and respawning (no delay) 2021-08-29 20:32:46 +02:00
unfa f36e358ab8 Damage is now properly propagated to all peers. 2021-08-29 14:03:19 +02:00
unfa 740bd67fea Fixed multiplied shooting 2021-08-25 12:03:35 +02:00
unfa c5286fa173 Added light to wall impact and fixed error on shooting nothing. 2021-08-24 20:56:29 +02:00
unfa c3226364f3 Started implementing actual shooting and damage, added placeholder particle effects 2021-08-23 01:57:47 +02:00
unfa 595ff48d05 Implemented shell casings. Laid groundwork for separating client/server functinality and to handle a server-side player list. Fixed vignette on at start. FIxed pause menu on after startign the game. Lowered visual detail. 2021-07-26 20:51:54 +02:00
unfa 7dfd455e2d Moved UI assets to their own folder, updted the code for new version of Godot. 2021-07-12 22:40:23 +02:00
unfa 0d1d2c86ea Rolled back some changes to make the game run on bundled version of Godot engine.
Added weapon flashes (again) this time on CPU Particles to avoid issues.
2021-07-04 21:50:13 +02:00
unfa 79fd57c344 Removed GPU particles from Weapon.tscn due to them being broken in Godot at the time 2021-07-01 13:53:05 +02:00
unfa 7de4dfb580 Remote weapon firing 2021-06-18 02:36:20 +02:00
unfa 541b9e26f9 Added text muzzle flash. 2021-06-18 02:14:02 +02:00
unfa df17620149 Added Player-Weapon trigger API 2021-06-18 01:43:10 +02:00
unfa 0a6846af9e Renamed GrenadeLauncher, added it into the Player. Tried fixing errors. 2021-04-04 23:25:11 +02:00
unfa 9391eabbc5 Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering. 2021-04-02 02:08:07 +02:00
tokc c4c1e243f9 Remove unused class name. 2021-03-31 12:05:35 +02:00
tokc f648e162fe Use class name for type check since it is available. 2021-03-31 11:51:25 +02:00
unfa e74480bd15 Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence. 2021-03-30 22:14:01 +02:00