forked from unfa/liblast
164 lines
4.9 KiB
Plaintext
164 lines
4.9 KiB
Plaintext
[gd_scene load_steps=17 format=3 uid="uid://ikiqohjvlqni"]
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[ext_resource type="Script" path="res://Assets/Weapons/Handgun/Flash.gd" id="1_ob70b"]
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[ext_resource type="Texture2D" uid="uid://pnh872qjk0oy" path="res://Assets/Effects/Flame.png" id="2_1simy"]
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[sub_resource type="Animation" id="1"]
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length = 0.1
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step = 0.025
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("OmniLight3D:light_color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.025, 0.05, 0.1),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 1), Color(1, 0.933333, 0.380392, 1), Color(1, 0.637428, 0.415262, 1), Color(0, 0, 0, 1)]
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}
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[sub_resource type="Animation" id="2"]
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length = 0.001
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[sub_resource type="Animation" id="3"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("OmniLight3D:light_color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 1)]
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}
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[sub_resource type="Gradient" id="Gradient_jrhpo"]
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interpolation_mode = 2
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offsets = PackedFloat32Array(0, 0.0422535, 0.122066, 0.211268, 0.319249, 1)
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colors = PackedColorArray(0, 0, 0, 1, 3, 2.4, 0.4, 1, 1.78272, 1.24586, 0.237743, 1, 1.38889, 0.872464, 0.185248, 1, 1, 0.503748, 0.133411, 1, 0, 0, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_lue3h"]
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gradient = SubResource( "Gradient_jrhpo" )
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use_hdr = true
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[sub_resource type="Curve" id="Curve_vfbna"]
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_data = [Vector2(0, 0.154545), 0.0, 5.74743, 0, 0, Vector2(0.157761, 0.6), 1.49824, 1.49824, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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[sub_resource type="CurveTexture" id="CurveTexture_n25a7"]
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curve = SubResource( "Curve_vfbna" )
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[sub_resource type="ParticlesMaterial" id="ParticlesMaterial_fglo4"]
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lifetime_randomness = 0.25
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direction = Vector3(0, 0, -1)
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spread = 5.0
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gravity = Vector3(0, 0, 0)
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initial_velocity_min = 5.0
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initial_velocity_max = 10.0
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angular_velocity_min = -5.0
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angular_velocity_max = 5.0
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damping_min = 20.0
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damping_max = 26.0
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angle_min = -180.0
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angle_max = 180.0
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scale_min = 2.0
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scale_max = 2.5
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scale_curve = SubResource( "CurveTexture_n25a7" )
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color_ramp = SubResource( "GradientTexture1D_lue3h" )
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anim_offset_max = 4.0
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collision_enabled = true
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collision_friction = 1.0
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collision_use_scale = true
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gjqv3"]
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blend_mode = 1
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shading_mode = 0
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vertex_color_use_as_albedo = true
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albedo_texture = ExtResource( "2_1simy" )
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billboard_mode = 3
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particles_anim_h_frames = 2
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particles_anim_v_frames = 2
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particles_anim_loop = false
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[sub_resource type="QuadMesh" id="QuadMesh_o6i5g"]
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material = SubResource( "StandardMaterial3D_gjqv3" )
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size = Vector2(0.3, 0.3)
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[sub_resource type="StandardMaterial3D" id="6"]
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blend_mode = 1
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shading_mode = 0
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vertex_color_use_as_albedo = true
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albedo_color = Color(3, 3, 3, 1)
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albedo_texture = ExtResource( "2_1simy" )
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billboard_mode = 3
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particles_anim_h_frames = 2
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particles_anim_v_frames = 2
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particles_anim_loop = false
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[sub_resource type="QuadMesh" id="7"]
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material = SubResource( "6" )
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size = Vector2(0.3, 0.3)
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[sub_resource type="Curve" id="8"]
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_data = [Vector2(0, 0), 0.0, 8.69697, 0, 0, Vector2(0.501742, 0.918182), -1.36667, -1.36667, 0, 0, Vector2(1, 0.0363636), -3.03219, 0.0, 0, 0]
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[sub_resource type="Gradient" id="9"]
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offsets = PackedFloat32Array(0, 0.0568182, 0.454545, 0.746212, 1)
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colors = PackedColorArray(1, 1, 1, 1, 2, 1.7, 0.7, 1, 1, 0.682129, 0.34375, 1, 0.675781, 0.355111, 0.0976715, 1, 0, 0, 0, 1)
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[node name="Flash" type="Node3D"]
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script = ExtResource( "1_ob70b" )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Off"
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anims/Flash = SubResource( "1" )
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anims/Off = SubResource( "2" )
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anims/RESET = SubResource( "3" )
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[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
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explosiveness = 1.0
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fixed_fps = 0
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process_material = SubResource( "ParticlesMaterial_fglo4" )
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draw_pass_1 = SubResource( "QuadMesh_o6i5g" )
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[node name="CPUParticles3D" type="CPUParticles3D" parent="."]
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visible = false
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emitting = false
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lifetime = 0.15
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one_shot = true
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explosiveness = 1.0
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lifetime_randomness = 0.2
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fixed_fps = 120
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mesh = SubResource( "7" )
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particle_flag_rotate_y = true
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direction = Vector3(0, 1, 0)
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spread = 0.0
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gravity = Vector3(0, 0, 0)
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initial_velocity_min = 1.0
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initial_velocity_max = 10.0
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angle_min = -180.0
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angle_max = 180.0
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scale_amount_curve = SubResource( "8" )
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color_ramp = SubResource( "9" )
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anim_offset_max = 1.0
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[node name="Timer" type="Timer" parent="."]
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wait_time = 0.1
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one_shot = true
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autostart = true
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.160545, 0)
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light_energy = 5.0
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light_size = 0.25
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light_bake_mode = 0
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shadow_enabled = true
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omni_range = 100.0
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omni_attenuation = 4.0
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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