liblast/Game/Assets
unfa 1b2375b3d4 Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows. 2021-10-16 02:07:19 +02:00
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Announcer Implemented announcer lines: victory, defeat, payback 2021-09-25 17:36:15 +02:00
Audio Updated code for a new Godot version 2021-10-06 23:49:16 +02:00
Characters Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows. 2021-10-16 02:07:19 +02:00
Decals Made puddles darker 2021-10-01 18:06:32 +02:00
Effects Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows. 2021-10-16 02:07:19 +02:00
Fonts/Liberation Sans Added .import files 2021-09-08 22:11:43 +02:00
HUD Made some HUD elements visible even in menu. Made player head fall to the ground on death. Tweaked Gibs. Implemented gun bob. Fixed Player Body not casting shadows. 2021-10-16 02:07:19 +02:00
MapComponents Player spawning 2021-06-09 19:41:52 +02:00
Maps Reworked gib with particle collisions to test how they work. Fixed player damage feedback, but death is still bugged. 2021-10-15 02:15:43 +02:00
Materials/ExtendedMaterials Changed damage API. Added "bleeding eyes" effect to indicate damage. 2021-10-14 23:59:39 +02:00
Props Added a test prop model (Resonator), rearranged props, added more reflection probes, added more lights to the test map 2021-09-21 01:44:17 +02:00
SFX Added player pain moan on hit, used Animation Player to randomize sounds, also recorded some extra groans for the future 2021-09-29 14:08:46 +02:00
Shaders Initial Godot 4.0 commit. 2021-05-14 21:31:39 +02:00
UI Added default settings 2021-10-01 18:04:54 +02:00
Weapons Reworked gib with particle collisions to test how they work. Fixed player damage feedback, but death is still bugged. 2021-10-15 02:15:43 +02:00
Globals.gd Changed damage API. Added "bleeding eyes" effect to indicate damage. 2021-10-14 23:59:39 +02:00