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liblast
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3c2e9dd405
liblast
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unfa
7dfd455e2d
Moved UI assets to their own folder, updted the code for new version of Godot.
2021-07-12 22:40:23 +02:00
..
Audio/SFX
/Ardour
Implemented an animated crosshair that'll play sounds and change color when hitting or killing enemies.
2021-05-19 21:29:09 +02:00
Characters
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
2021-03-30 22:14:01 +02:00
Effects
VFX -> Effects
2021-06-18 13:13:49 +02:00
HUD
Flame texture and typing icon
2021-06-21 13:51:42 +02:00
Maps
Added aRdem's Village and dev textures
2021-05-21 23:20:44 +02:00
Props
/BeerCan
Fixed BeerCan model. Normal Map has to be 8-bit and mesh tangents need to be exporeted in GLTF.
2021-06-14 14:06:17 +02:00
Weapons
Moved UI assets to their own folder, updted the code for new version of Godot.
2021-07-12 22:40:23 +02:00