liblast/Game/Assets/Weapons/Weapon.tscn

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://Assets/Weapons/Handgun/Handgun.gltf" type="PackedScene" id=1]
[ext_resource path="res://Assets/Weapons/Weapon.gd" type="Script" id=2]
[sub_resource type="ParticlesMaterial" id=1]
particle_flag_align_y = true
direction = Vector3( -1, 0, 0 )
spread = 15.0
gravity = Vector3( 0, -9.3, 0 )
initial_velocity = 5.0
initial_velocity_random = 0.5
[sub_resource type="Curve" id=4]
_data = [ Vector2( 0, 0.0090909 ), 0.0, 37.0519, 0, 0, Vector2( 0.0820189, 1 ), -1.14279, -1.14279, 0, 0, Vector2( 1, 0 ), 0.110839, 0.0, 0, 0 ]
[sub_resource type="StandardMaterial3D" id=2]
blend_mode = 1
shading_mode = 0
albedo_color = Color( 1, 0.796078, 0.137255, 1 )
[sub_resource type="RibbonTrailMesh" id=3]
material = SubResource( 2 )
shape = 0
size = 0.02
sections = 3
curve = SubResource( 4 )
[node name="Weapon" type="Node3D"]
script = ExtResource( 2 )
[node name="Handgun" parent="." instance=ExtResource( 1 )]
[node name="AnimationPlayer" parent="Handgun" index="4"]
blend_times = [ ]
[node name="Flash" type="Node3D" parent="."]
script = null
[node name="Particles" type="GPUParticles3D" parent="Flash"]
transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.340809, 0.124171, 0 )
emitting = false
amount = 16
lifetime = 0.1
one_shot = true
explosiveness = 1.0
process_material = SubResource( 1 )
draw_pass_1 = SubResource( 3 )
script = null
[editable path="Handgun"]