liblast/Game/Assets/Weapons/Weapon.tscn

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[gd_scene load_steps=8 format=2]
[ext_resource path="res://Assets/Weapons/Handgun/Handgun.gltf" type="PackedScene" id=1]
[ext_resource path="res://Assets/Weapons/Weapon.gd" type="Script" id=2]
[sub_resource type="Animation" id=1]
resource_name = "Flash"
length = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("MeshInstance3D:mesh:material:albedo_color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(0.420448, 1),
"update": 0,
"values": [Color(4, 2, 0.3, 1), Color(0, 0, 0, 1)]
}
[sub_resource type="Animation" id=2]
resource_name = "Off"
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("MeshInstance3D:mesh:material:albedo_color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(0, 0, 0, 1)]
}
[sub_resource type="Animation" id=3]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("MeshInstance3D:mesh:material:albedo_color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(4, 2, 0.3, 1)]
}
[sub_resource type="StandardMaterial3D" id=4]
blend_mode = 1
shading_mode = 0
albedo_color = Color(4, 2, 0.3, 1)
proximity_fade_distance = 3.94
[sub_resource type="SphereMesh" id=5]
material = SubResource( 4 )
radial_segments = 16
rings = 8
[node name="Weapon" type="Node3D"]
script = ExtResource( 2 )
[node name="Handgun" parent="." instance=ExtResource( 1 )]
[node name="AnimationPlayer" parent="Handgun" index="4"]
blend_times = []
[node name="Flash" type="Node3D" parent="."]
script = null
[node name="AnimationPlayer" type="AnimationPlayer" parent="Flash"]
autoplay = "Off"
anims/Flash = SubResource( 1 )
anims/Off = SubResource( 2 )
anims/RESET = SubResource( 3 )
blend_times = []
script = null
[node name="MeshInstance3D" type="MeshInstance3D" parent="Flash"]
transform = Transform3D(-0.299894, 0, 0, 0, -0.119659, 0, 0, 0, -0.119659, -0.620616, 0.124179, 0)
mesh = SubResource( 5 )
surface_material_override/0 = null
script = null
[editable path="Handgun"]