forked from unfa/liblast
20 lines
468 B
GDScript
20 lines
468 B
GDScript
extends Node3D
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const SPEED = 200
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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translate_object_local(Vector3.UP * SPEED / 60 * randf_range(0, 1)) # randomize starting point
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$RayCast3D.target_position = Vector3.UP * SPEED / 60
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func _process(delta):
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if $RayCast3D.is_colliding():
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queue_free()
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else:
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translate_object_local(Vector3.UP * SPEED * delta)
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