forked from unfa/liblast
242 lines
7.5 KiB
Text
242 lines
7.5 KiB
Text
[gd_scene load_steps=28 format=2]
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[ext_resource path="res://Player.gd" type="Script" id=1]
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[ext_resource path="res://Assets/Weapons/Handgun/Handgun.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Assets/HUD/HUD.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Billboard.gd" type="Script" id=4]
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[ext_resource path="res://Fonts/Roboto_Condensed/RobotoCondensed-Regular-dynamic.tres" type="DynamicFont" id=5]
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[ext_resource path="res://Health.tscn" type="PackedScene" id=6]
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[ext_resource path="res://Audio/SoundPlayer.tscn" type="PackedScene" id=7]
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[ext_resource path="res://Assets/SFX/Jetpack-Thrust.wav" type="AudioStream" id=8]
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[sub_resource type="AnimationNodeAnimation" id=7]
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animation = "Idle"
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[sub_resource type="AnimationNodeAnimation" id=8]
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animation = "Jump"
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[sub_resource type="AnimationNodeAnimation" id=9]
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animation = "Land"
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[sub_resource type="AnimationNodeAnimation" id=10]
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animation = "Walk"
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[sub_resource type="AnimationNodeStateMachineTransition" id=11]
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priority = 0
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[sub_resource type="AnimationNodeStateMachineTransition" id=12]
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switch_mode = 1
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xfade_time = 0.1
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[sub_resource type="AnimationNodeStateMachineTransition" id=13]
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switch_mode = 2
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xfade_time = 0.3
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[sub_resource type="AnimationNodeStateMachineTransition" id=14]
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switch_mode = 2
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xfade_time = 0.3
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[sub_resource type="AnimationNodeStateMachineTransition" id=15]
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priority = 0
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[sub_resource type="AnimationNodeStateMachineTransition" id=16]
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xfade_time = 0.2
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[sub_resource type="AnimationNodeStateMachineTransition" id=17]
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xfade_time = 0.1
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[sub_resource type="AnimationNodeStateMachine" id=18]
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states/Idle/node = SubResource( 7 )
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states/Idle/position = Vector2( 59, 2 )
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states/Jump/node = SubResource( 8 )
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states/Jump/position = Vector2( 618, 2 )
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states/Land/node = SubResource( 9 )
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states/Land/position = Vector2( 599, 249 )
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states/Walk/node = SubResource( 10 )
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states/Walk/position = Vector2( 110, 240 )
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transitions = [ "Idle", "Jump", SubResource( 11 ), "Jump", "Land", SubResource( 12 ), "Land", "Idle", SubResource( 13 ), "Land", "Walk", SubResource( 14 ), "Walk", "Jump", SubResource( 15 ), "Walk", "Idle", SubResource( 16 ), "Idle", "Walk", SubResource( 17 ) ]
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start_node = "Idle"
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graph_offset = Vector2( 18, -75 )
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[sub_resource type="AnimationNodeStateMachinePlayback" id=19]
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[sub_resource type="Animation" id=1]
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resource_name = "Idle"
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length = 3.0
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:translation")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1.5, 3 ),
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"transitions": PoolRealArray( -1.6245, -1.1487, 1 ),
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"update": 0,
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"values": [ Vector3( 0.335, -0.4, -0.559 ), Vector3( 0.335, -0.39, -0.559 ), Vector3( 0.335, -0.4, -0.559 ) ]
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}
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[sub_resource type="Animation" id=6]
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resource_name = "Jump"
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length = 2.0
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step = 0.05
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:translation")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.3, 1.05, 2 ),
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"transitions": PoolRealArray( 0.31864, 0.450625, 2.92817, 1 ),
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"update": 0,
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"values": [ Vector3( 0.335, -0.385, -0.559 ), Vector3( 0.335, -0.46, -0.559 ), Vector3( 0.335, -0.35, -0.559 ), Vector3( 0.335, -0.385, -0.559 ) ]
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}
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[sub_resource type="Animation" id=2]
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resource_name = "Land"
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step = 0.05
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:translation")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.3, 0.8 ),
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"transitions": PoolRealArray( 0.120742, 0.435276, 1 ),
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"update": 0,
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"values": [ Vector3( 0.335, -0.385, -0.559 ), Vector3( 0.335, -0.45, -0.559 ), Vector3( 0.335, -0.385, -0.559 ) ]
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}
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[sub_resource type="Animation" id=3]
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resource_name = "Walk"
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:translation")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.5, 1 ),
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"transitions": PoolRealArray( -1.68179, -1.23114, 1 ),
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"update": 0,
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"values": [ Vector3( 0.335, -0.385, -0.559 ), Vector3( 0.335, -0.41, -0.559 ), Vector3( 0.335, -0.385, -0.559 ) ]
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}
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[sub_resource type="QuadMesh" id=4]
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size = Vector2( 2, 0.6 )
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[sub_resource type="CapsuleShape" id=5]
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radius = 0.33
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height = 1.1
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[node name="Player" type="KinematicBody"]
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script = ExtResource( 1 )
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[node name="Camera" type="Camera" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.53592, -0.0651628 )
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[node name="Hand" type="Spatial" parent="Camera"]
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transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0.335, -0.385, -0.559 )
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[node name="WeaponBobAnimationTree" type="AnimationTree" parent="Camera/Hand"]
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tree_root = SubResource( 18 )
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anim_player = NodePath("../WeaponBobAnimationPlayer")
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active = true
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parameters/playback = SubResource( 19 )
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[node name="WeaponBobAnimationPlayer" type="AnimationPlayer" parent="Camera/Hand"]
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anims/Idle = SubResource( 1 )
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anims/Jump = SubResource( 6 )
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anims/Land = SubResource( 2 )
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anims/Walk = SubResource( 3 )
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[node name="Weapon" parent="Camera/Hand" instance=ExtResource( 2 )]
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[node name="Billboard" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.49795, 0 )
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mesh = SubResource( 4 )
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material/0 = null
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script = ExtResource( 4 )
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[node name="Viewport" type="Viewport" parent="Billboard"]
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size = Vector2( 500, 150 )
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transparent_bg = true
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handle_input_locally = false
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hdr = false
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usage = 0
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render_target_v_flip = true
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gui_disable_input = true
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[node name="VBoxContainer" type="VBoxContainer" parent="Billboard/Viewport"]
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margin_right = 500.0
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margin_bottom = 111.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Nametag" type="Label" parent="Billboard/Viewport/VBoxContainer"]
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margin_right = 500.0
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margin_bottom = 50.0
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rect_min_size = Vector2( 500, 50 )
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custom_fonts/font = ExtResource( 5 )
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text = "guest"
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align = 1
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valign = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Health" parent="Billboard/Viewport/VBoxContainer" instance=ExtResource( 6 )]
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anchor_top = 0.0
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anchor_bottom = 0.0
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margin_left = 0.0
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margin_top = 54.0
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margin_right = 500.0
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margin_bottom = 104.0
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[node name="CollisionShapeBody" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0.882822, 0 )
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shape = SubResource( 5 )
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[node name="Debug" type="Label" parent="."]
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margin_right = 41.0
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margin_bottom = 14.0
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custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
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text = "Debug"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Sounds" type="Spatial" parent="."]
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[node name="Jump" parent="Sounds" instance=ExtResource( 7 )]
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SoundClip = "res://Assets/SFX/Player-Jump-01.wav"
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[node name="Footsteps" parent="Sounds" instance=ExtResource( 7 )]
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SoundClip = "res://Assets/SFX/Player-Step-Concrete-01.wav"
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PlayUntilEnd = true
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MinDelay = 0.2
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RandomizePitch = 0.2
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[node name="Death" parent="Sounds" instance=ExtResource( 7 )]
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SoundClip = "res://Assets/SFX/Player-Death-01.wav"
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MinDelay = 0.2
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[node name="Pain" parent="Sounds" instance=ExtResource( 7 )]
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SoundClip = "res://Assets/SFX/Player-Pain-01.wav"
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MinDelay = 0.2
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[node name="Jetpack" type="AudioStreamPlayer3D" parent="Sounds"]
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stream = ExtResource( 8 )
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unit_db = -12.0
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autoplay = true
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stream_paused = true
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[node name="HUD" parent="." instance=ExtResource( 3 )]
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[connection signal="ammo_changed" from="Camera/Hand/Weapon" to="HUD" method="update_ammo"]
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[connection signal="damage_dealt" from="Camera/Hand/Weapon" to="HUD" method="update_crosshair" binds= [ true, true ]]
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