forked from unfa/liblast
473 lines
13 KiB
Plaintext
473 lines
13 KiB
Plaintext
[gd_scene load_steps=34 format=3 uid="uid://wvxhewre31mo"]
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[ext_resource type="Script" path="res://Assets/Effects/Impact.gd" id="1_7cd22"]
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[ext_resource type="Texture2D" uid="uid://pnh872qjk0oy" path="res://Assets/Effects/Flame.png" id="2_pyxv8"]
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[ext_resource type="PackedScene" uid="uid://c5cwnfuw4go1b" path="res://Assets/Audio/SoundPlayer.tscn" id="3_3wksr"]
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[ext_resource type="AudioStream" uid="uid://ggnqjx0pm65u" path="res://Assets/SFX/Explosion.wav" id="4_ieunx"]
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[ext_resource type="Texture2D" uid="uid://m8n52wtycvro" path="res://Assets/Effects/ScorchMark_albedo.png" id="5_tp0ly"]
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[ext_resource type="Texture2D" uid="uid://b6ly38wgtbnfw" path="res://Assets/Effects/ScorchMark_orm.png" id="6_q3tta"]
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[sub_resource type="Gradient" id="Gradient_gbvow"]
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interpolation_mode = 2
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offsets = PackedFloat32Array(0, 0.202703, 0.467568, 1)
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colors = PackedColorArray(3, 2.4, 0.4, 1, 1, 0.503748, 0.133411, 1, 0.13, 0.13, 0.13, 1, 0, 0, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_1yld1"]
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gradient = SubResource( "Gradient_gbvow" )
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use_hdr = true
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[sub_resource type="Curve" id="Curve_cqj0h"]
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_data = [Vector2(0, 0.154545), 0.0, 5.74743, 0, 0, Vector2(0.157761, 0.6), 1.49824, 1.49824, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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[sub_resource type="CurveTexture" id="CurveTexture_n25a7"]
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curve = SubResource( "Curve_cqj0h" )
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[sub_resource type="ParticlesMaterial" id="ParticlesMaterial_pw7km"]
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lifetime_randomness = 0.25
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direction = Vector3(0, 0, -1)
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spread = 180.0
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gravity = Vector3(0, 0, 0)
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initial_velocity_min = 5.0
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initial_velocity_max = 10.0
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angular_velocity_min = -5.0
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angular_velocity_max = 5.0
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damping_min = 20.0
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damping_max = 26.0
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angle_min = -180.0
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angle_max = 180.0
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scale_min = 4.0
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scale_max = 6.0
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scale_curve = SubResource( "CurveTexture_n25a7" )
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color_ramp = SubResource( "GradientTexture1D_1yld1" )
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anim_offset_max = 4.0
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collision_enabled = true
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collision_friction = 1.0
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collision_use_scale = true
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7jypn"]
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blend_mode = 1
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shading_mode = 0
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vertex_color_use_as_albedo = true
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albedo_texture = ExtResource( "2_pyxv8" )
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texture_filter = 1
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disable_receive_shadows = true
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billboard_mode = 3
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particles_anim_h_frames = 2
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particles_anim_v_frames = 2
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particles_anim_loop = false
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proximity_fade_enable = true
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[sub_resource type="QuadMesh" id="QuadMesh_hbyxo"]
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material = SubResource( "StandardMaterial3D_7jypn" )
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[sub_resource type="Gradient" id="Gradient_tvekl"]
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colors = PackedColorArray(1, 0.911142, 0.0936153, 1, 1, 0.378857, 0.0352274, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_pamqo"]
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gradient = SubResource( "Gradient_tvekl" )
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[sub_resource type="Gradient" id="Gradient_npgj5"]
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interpolation_mode = 2
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offsets = PackedFloat32Array(0, 0.87027, 1)
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colors = PackedColorArray(32, 32, 32, 1, 8, 8, 8, 1, 0, 0, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_7sj32"]
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gradient = SubResource( "Gradient_npgj5" )
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use_hdr = true
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[sub_resource type="ParticlesMaterial" id="ParticlesMaterial_bye5r"]
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lifetime_randomness = 1.0
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direction = Vector3(0, 0, -1)
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spread = 120.0
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initial_velocity_min = 3.0
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initial_velocity_max = 8.0
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damping_min = 1.25
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damping_max = 1.7
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angle_min = -180.0
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angle_max = 180.0
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scale_min = 0.3
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scale_max = 0.7
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color_ramp = SubResource( "GradientTexture1D_7sj32" )
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color_initial_ramp = SubResource( "GradientTexture1D_pamqo" )
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hue_variation_min = -0.03
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hue_variation_max = 0.07
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anim_offset_max = 4.0
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sub_emitter_mode = 1
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sub_emitter_frequency = 30.0
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sub_emitter_keep_velocity = true
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collision_enabled = true
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collision_friction = 0.18
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collision_bounce = 0.53
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8hrx8"]
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blend_mode = 1
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shading_mode = 0
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vertex_color_use_as_albedo = true
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albedo_texture = ExtResource( "2_pyxv8" )
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texture_filter = 1
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disable_receive_shadows = true
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billboard_mode = 3
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particles_anim_h_frames = 2
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particles_anim_v_frames = 2
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particles_anim_loop = false
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proximity_fade_distance = 0.1
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distance_fade_min_distance = 25.0
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distance_fade_max_distance = 50.0
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[sub_resource type="QuadMesh" id="QuadMesh_opq4v"]
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material = SubResource( "StandardMaterial3D_8hrx8" )
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[sub_resource type="Gradient" id="Gradient_65457"]
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interpolation_mode = 2
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offsets = PackedFloat32Array(0, 0.0216998, 0.101266, 0.177215, 0.184448, 1)
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colors = PackedColorArray(0, 0, 0, 1, 2, 1.66, 0.88, 1, 1, 0.510755, 0.116048, 1, 0.347656, 0.148293, 0.0503992, 1, 0.273438, 0.273438, 0.273438, 1, 0, 0, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_itq0n"]
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gradient = SubResource( "Gradient_65457" )
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use_hdr = true
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[sub_resource type="ParticlesMaterial" id="ParticlesMaterial_fp0kq"]
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lifetime_randomness = 0.25
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direction = Vector3(0, 0, -1)
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spread = 120.0
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gravity = Vector3(0, 0, 0)
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initial_velocity_min = 5.0
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initial_velocity_max = 10.0
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angular_velocity_min = -5.0
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angular_velocity_max = 5.0
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damping_min = 20.0
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damping_max = 26.0
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angle_min = -180.0
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angle_max = 180.0
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scale_min = 1.5
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scale_max = 2.0
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scale_curve = SubResource( "CurveTexture_n25a7" )
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color_ramp = SubResource( "GradientTexture1D_itq0n" )
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hue_variation_min = -0.01
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hue_variation_max = 0.01
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anim_offset_max = 4.0
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collision_enabled = true
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collision_friction = 1.0
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collision_use_scale = true
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_eernl"]
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blend_mode = 1
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shading_mode = 0
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vertex_color_use_as_albedo = true
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albedo_color = Color(0.419608, 0.419608, 0.419608, 1)
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albedo_texture = ExtResource( "2_pyxv8" )
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disable_receive_shadows = true
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billboard_mode = 3
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particles_anim_h_frames = 2
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particles_anim_v_frames = 2
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particles_anim_loop = false
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proximity_fade_enable = true
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[sub_resource type="QuadMesh" id="QuadMesh_n7yo0"]
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material = SubResource( "StandardMaterial3D_eernl" )
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[sub_resource type="StandardMaterial3D" id="5"]
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blend_mode = 1
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shading_mode = 0
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albedo_color = Color(1, 0, 0.00784314, 1)
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albedo_texture = ExtResource( "2_pyxv8" )
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uv1_scale = Vector3(0.5, 0.5, 1)
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[sub_resource type="QuadMesh" id="6"]
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material = SubResource( "5" )
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size = Vector2(0.25, 0.25)
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[sub_resource type="OpenSimplexNoise" id="OpenSimplexNoise_smcfq"]
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persistence = 0.8
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[sub_resource type="NoiseTexture" id="NoiseTexture_c4len"]
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width = 256
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height = 256
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seamless = true
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noise = SubResource( "OpenSimplexNoise_smcfq" )
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[sub_resource type="Animation" id="7"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("OmniLight3D:light_color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 0.929412, 0, 1)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("OmniLight3D:light_energy")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [1.0]
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}
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tracks/2/type = "method"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("OmniLight3D")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(),
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"transitions": PackedFloat32Array(),
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"values": []
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}
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[sub_resource type="Animation" id="8"]
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resource_name = "anim"
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step = 0.05
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("OmniLight3D:light_color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.45, 1),
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"transitions": PackedFloat32Array(0.5, -2, 1),
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"update": 0,
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"values": [Color(1, 0.870588, 0.188235, 1), Color(0.901961, 0.470588, 0.141176, 1), Color(0, 0, 0, 1)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("OmniLight3D:light_energy")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(0.0980732, 1),
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"update": 0,
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"values": [25.0, 0.0]
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}
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tracks/2/type = "method"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("OmniLight3D")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(1),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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"method": &"queue_free"
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}]
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}
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[sub_resource type="Animation" id="Animation_itp5v"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("MeshInstance3D:shader_params/o3007790_ANIM")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0.0, 1.0]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Decal:distance_fade_begin")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [20.0]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Decal:distance_fade_length")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [10.0]
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}
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[sub_resource type="Animation" id="Animation_55he2"]
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resource_name = "Splat"
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length = 15.0
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("MeshInstance3D:shader_params/o3007790_ANIM")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.3),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0.0, 1.0]
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}
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tracks/1/type = "method"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("MeshInstance3D")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0.3),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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"method": &"queue_free"
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}]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Decal:distance_fade_begin")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(5, 15),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [10.0, -10.0]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Decal:distance_fade_length")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(5, 15),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [10.0, 0.0]
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}
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tracks/4/type = "method"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath(".")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(15),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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"method": &"queue_free"
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}]
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}
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[node name="Impact" type="Node3D"]
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script = ExtResource( "1_7cd22" )
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[node name="Explosion" type="GPUParticles3D" parent="."]
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layers = 2
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emitting = false
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lifetime = 2.0
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one_shot = true
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explosiveness = 1.0
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fixed_fps = 0
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local_coords = false
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trail_length_secs = 0.72
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process_material = SubResource( "ParticlesMaterial_pw7km" )
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draw_pass_1 = SubResource( "QuadMesh_hbyxo" )
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[node name="Tracers" type="GPUParticles3D" parent="."]
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layers = 2
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emitting = false
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amount = 16
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sub_emitter = NodePath("Smoke")
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one_shot = true
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speed_scale = 2.5
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explosiveness = 1.0
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randomness = 0.5
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fixed_fps = 120
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local_coords = false
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trail_length_secs = 0.66
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process_material = SubResource( "ParticlesMaterial_bye5r" )
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draw_pass_1 = SubResource( "QuadMesh_opq4v" )
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[node name="Smoke" type="GPUParticles3D" parent="Tracers"]
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layers = 2
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emitting = false
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amount = 128
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lifetime = 1.26
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fixed_fps = 0
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local_coords = false
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trail_length_secs = 0.72
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process_material = SubResource( "ParticlesMaterial_fp0kq" )
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draw_pass_1 = SubResource( "QuadMesh_n7yo0" )
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[node name="Timer" type="Timer" parent="."]
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wait_time = 15.0
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 1.06581e-14, 0, -1.06581e-14, 1, 0, 0.00379224, 0)
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visible = false
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mesh = SubResource( "6" )
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surface_material_override/0 = null
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.369677, 0)
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light_color = Color(1, 0.929412, 0, 1)
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light_projector = SubResource( "NoiseTexture_c4len" )
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light_size = 0.75
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light_specular = 0.2
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shadow_enabled = true
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shadow_blur = 2.0
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omni_range = 25.0
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omni_attenuation = 1.8025
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "anim"
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anims/RESET = SubResource( "7" )
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anims/anim = SubResource( "8" )
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[node name="SoundPlayer" parent="." instance=ExtResource( "3_3wksr" )]
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SoundClip = "res://Assets/SFX/Weapons_BulletHitWall_01.wav"
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AutoPlay = true
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RandomizePitch = 0.1
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[node name="AudioStreamPlayer3D" parent="SoundPlayer" index="0"]
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stream = ExtResource( "4_ieunx" )
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unit_size = 8.0
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pitch_scale = 0.9
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autoplay = true
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[node name="AnimationPlayer2" type="AnimationPlayer" parent="."]
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autoplay = "Splat"
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anims/RESET = SubResource( "Animation_itp5v" )
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anims/Splat = SubResource( "Animation_55he2" )
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[node name="Decal" type="Decal" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
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extents = Vector3(2, 1, 2)
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texture_albedo = ExtResource( "5_tp0ly" )
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texture_orm = ExtResource( "6_q3tta" )
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upper_fade = 2.66296
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lower_fade = 2.23928
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distance_fade_enabled = true
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distance_fade_begin = 20.0
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distance_fade_length = 10.0
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cull_mask = 1
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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[editable path="SoundPlayer"]
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