.. |
Deny-1.mid
|
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
|
2021-03-30 22:14:01 +02:00 |
Deny-4.mid
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Fridge-1.mid
|
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
|
2021-03-30 22:14:01 +02:00 |
Fridge-4.mid
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Gunshot-1.mid
|
Created the layered gunshot asset.
|
2021-04-05 03:52:58 +02:00 |
Gunshot-4.mid
|
Created the layered gunshot asset.
|
2021-04-05 03:52:58 +02:00 |
Gunshot-5.mid
|
Created the layered gunshot asset.
|
2021-04-05 03:52:58 +02:00 |
Gunshot-6.mid
|
Created the layered gunshot asset.
|
2021-04-05 03:52:58 +02:00 |
Gunshot-7.mid
|
Created the layered gunshot asset.
|
2021-04-05 03:52:58 +02:00 |
Gunshot-8.mid
|
Created the layered gunshot asset.
|
2021-04-05 03:52:58 +02:00 |
Gunshot-9.mid
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Gunshot-10.mid
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Gunshot-11.mid
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Gunshot-12.mid
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Gunshot-13.mid
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Gunshot-14.mid
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Hit Confirmation-2.mid
|
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
|
2021-03-30 22:14:01 +02:00 |
Hit Confirmation-3.mid
|
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
|
2021-03-30 22:14:01 +02:00 |
Hit Confirmation-6.mid
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Hit Confirmation-7.mid
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Hit Confirmation-10.mid
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Hit Confirmation-11.mid
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Hit Confirmation-12.mid
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Humming Pipes-1.mid
|
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
|
2021-03-30 22:14:01 +02:00 |
Humming Pipes-4.mid
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
Vitalium-2.mid
|
Added secondary shell casing drop sound - created for a video tutorial.
|
2021-04-11 20:55:00 +02:00 |
Vitalium-3.mid
|
Added secondary shell casing drop sound - created for a video tutorial.
|
2021-04-11 20:55:00 +02:00 |
Vitalium-4.mid
|
Added secondary shell casing drop sound - created for a video tutorial.
|
2021-04-11 20:55:00 +02:00 |
recorder:Vitalium 1-2.mid
|
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
|
2021-03-30 22:14:01 +02:00 |
recorder:Vitalium 1-4.mid
|
Added Handgun shell casing bounce sound, and smoke trail using Trail add-on. Disabled due to frequently broken rendering.
|
2021-04-02 02:08:07 +02:00 |
recorder:Vitalium 1-5.mid
|
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
|
2021-03-30 22:14:01 +02:00 |
recorder:Vitalium 1-6.mid
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
recorder:Vitalium 1-7.mid
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
recorder:Vitalium 1-8.mid
|
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
|
2021-03-30 22:14:01 +02:00 |
recorder:Vitalium 1-9.mid
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
recorder:Vitalium 1-10.mid
|
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
|
2021-03-30 22:14:01 +02:00 |
recorder:Vitalium 1-11.mid
|
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
|
2021-03-30 22:14:01 +02:00 |
recorder:Vitalium 1-12.mid
|
Separated asset sources from assets. Restructured Godot project directory tree for better clarity and consistence.
|
2021-03-30 22:14:01 +02:00 |
recorder:Vitalium 1-14.mid
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
recorder:Vitalium 1-15.mid
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
recorder:Vitalium 1-16.mid
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |
recorder:Vitalium 1-17.mid
|
Made players decide if they hit a shot, not the server, implemented audiovisual feedback on hits and kills. Added SFX import files and some missing midi and plug-ins state in Ardour sessions.
|
2021-09-12 01:50:12 +02:00 |