forked from unfa/liblast
28 lines
1.0 KiB
GDScript
28 lines
1.0 KiB
GDScript
extends Control
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@onready var main = get_tree().get_root().get_node("Main")
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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# if main.local_player == null: # player is dead ATM
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# print("local_player is null; PID is ", get_tree().multiplayer.get_network_unique_id(),"; respawn queue: ", main.respawn_queue)
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if not get_tree().multiplayer.has_network_peer(): # don't do anything if we're offline
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return
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if main.spawn_queue.has(get_tree().multiplayer.get_network_unique_id()):
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var countdown = main.spawn_queue[get_tree().multiplayer.get_network_unique_id()] - main.uptime
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# countdown = round(countdown * 10) / 10
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$RespawnCountdown.text = "RESPAWNING IN " + str("%1.2f" % countdown) + " SECONDS..."
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$RespawnCountdown.visible = true
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else:
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$RespawnCountdown.visible = false
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