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liblast/Game.gd

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GDScript
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extends Spatial
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export var is_server = true
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export var SERVER_PORT = 9999
export var SERVER_IP = "172.28.162.191"
export var MAX_PLAYERS = 10
# Called when the node enters the scene tree for the first time.
func _ready():
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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if is_server:
initialize_server()
else:
initialize_client()
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debug_connection_status()
func debug_connection_status():
if (get_tree().network_peer.get_connection_status() == NetworkedMultiplayerPeer.CONNECTION_CONNECTED):
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print("We have connected succesfully")
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if (get_tree().network_peer.get_connection_status() == NetworkedMultiplayerPeer.CONNECTION_CONNECTING):
print("We are trying to connect")
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func initialize_server():
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var peer = NetworkedMultiplayerENet.new()
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peer.create_server(SERVER_PORT, MAX_PLAYERS)
get_tree().network_peer = peer
func initialize_client():
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var peer = NetworkedMultiplayerENet.new()
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peer.create_client(SERVER_IP, SERVER_PORT)
get_tree().network_peer = peer