Added server debug statement
parent
4e7b455db0
commit
0e0d54180c
6
Game.gd
6
Game.gd
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@ -40,8 +40,10 @@ func set_local_player(player):
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var player_data = get_player_data()
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rpc("set_player_data", player_data)
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print(player_data)
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rpc("set_player_data", player_data)
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player.hide()
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# Called when the node enters the scene tree for the first time.
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@ -317,6 +319,8 @@ master func set_player_data(player_data):
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check_players(player_data)
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var new_player_data = get_player_data()
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print(new_player_data)
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rpc("check_players", new_player_data)
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func on_peer_disconnected(id):
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